3.0.0-preview.19

# [3.0.0-preview.19](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.18...v3.0.0-preview.19) (2020-08-28)

### Bug Fixes

* baking camera settings for camera space ([436c5e4](436c5e47f7))
* fix local simulation ([7add9de](7add9defb7))

### Features

* add menu to create UIParticle ([2fa1843](2fa18431f0))
* add play/pause/stop api ([f09a386](f09a386bc5))
* support for changing rendering orders ([745d4a5](745d4a5988))
* Support for child ParticleSystem rendering ([4ee90be](4ee90be17c))
* UIParticle for trail is no longer needed ([466e43c](466e43cf93))

### BREAKING CHANGES

* The child UIParticle is no longer needed.
This commit is contained in:
semantic-release-bot
2020-08-28 05:38:13 +00:00
parent eccb3ecb5e
commit 0d4a5875d1
11 changed files with 500 additions and 495 deletions

View File

@@ -1,76 +1,51 @@
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Serialization;
using UnityEngine.UI;
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
namespace Coffee.UIExtensions
{
/// <summary>
/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
/// </summary>
[ExecuteInEditMode]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
public class UIParticle : MaskableGraphic
{
//################################
// Serialize Members.
//################################
[Tooltip("The ParticleSystem rendered by CanvasRenderer")] [SerializeField]
ParticleSystem m_ParticleSystem;
[Tooltip("The UIParticle to render trail effect")] [SerializeField]
internal UIParticle m_TrailParticle;
[HideInInspector] [SerializeField] bool m_IsTrail = false;
[Tooltip("Ignore canvas scaler")] [SerializeField]
bool m_IgnoreCanvasScaler = false;
[Tooltip("Ignore parent scale")] [SerializeField]
bool m_IgnoreParent = false;
[Tooltip("Ignore canvas scaler")] [SerializeField] [FormerlySerializedAs("m_IgnoreParent")]
bool m_IgnoreCanvasScaler = true;
[Tooltip("Particle effect scale")] [SerializeField]
float m_Scale = 0;
float m_Scale = 100;
[Tooltip("Animatable material properties. If you want to change the material properties of the ParticleSystem in Animation, enable it.")] [SerializeField]
internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0];
[Tooltip("Particle effect scale")] [SerializeField]
internal Vector3 m_Scale3D = Vector3.one;
[Tooltip("Particles")] [SerializeField]
private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
private readonly Material[] _maskMaterials = new Material[2];
private DrivenRectTransformTracker _tracker;
private Mesh _bakedMesh;
private ParticleSystemRenderer _renderer;
private int _cachedSharedMaterialId;
private int _cachedTrailMaterialId;
private bool _cachedSpritesModeAndHasTrail;
private readonly List<Material> _modifiedMaterials = new List<Material>();
private uint _activeMeshIndices;
private Vector3 _cachedPosition;
private static readonly List<Material> s_TempMaterials = new List<Material>(2);
//################################
// Public/Protected Members.
//################################
/// <summary>
/// Should this graphic be considered a target for raycasting?
/// </summary>
public override bool raycastTarget
{
get { return false; }
set { base.raycastTarget = value; }
}
/// <summary>
/// Cached ParticleSystem.
/// </summary>
public ParticleSystem cachedParticleSystem
{
get { return m_ParticleSystem ? m_ParticleSystem : (m_ParticleSystem = GetComponent<ParticleSystem>()); }
}
/// <summary>
/// Cached ParticleSystem.
/// </summary>
internal ParticleSystemRenderer cachedRenderer
{
get { return _renderer; }
set { }
}
public bool ignoreCanvasScaler
@@ -84,116 +59,143 @@ namespace Coffee.UIExtensions
/// </summary>
public float scale
{
get { return m_Scale3D.x; }
set { m_Scale3D.Set(value, value, value); }
get { return m_Scale; }
set { m_Scale = Mathf.Max(0.001f, value); }
}
/// <summary>
/// Particle effect scale.
/// </summary>
public Vector3 scale3D
{
get { return m_Scale3D; }
set { m_Scale3D = value; }
}
internal bool isTrailParticle
{
get { return m_IsTrail; }
}
internal bool isSpritesMode
{
get { return textureSheetAnimationModule.enabled && textureSheetAnimationModule.mode == ParticleSystemAnimationMode.Sprites; }
}
private bool isSpritesModeAndHasTrail
{
get { return isSpritesMode && trailModule.enabled; }
}
private ParticleSystem.TextureSheetAnimationModule textureSheetAnimationModule
{
get { return cachedParticleSystem.textureSheetAnimation; }
}
internal ParticleSystem.TrailModule trailModule
{
get { return cachedParticleSystem.trails; }
}
internal ParticleSystem.MainModule mainModule
{
get { return cachedParticleSystem.main; }
}
public bool isValid
{
get { return m_ParticleSystem && _renderer && canvas; }
}
public Mesh bakedMesh
internal Mesh bakedMesh
{
get { return _bakedMesh; }
}
protected override void UpdateMaterial()
public List<ParticleSystem> particles
{
if (!_renderer) return;
get { return m_Particles; }
}
if (!isSpritesMode) // Non sprite mode: canvas renderer has main and trail materials.
public IEnumerable<Material> materials
{
get { return _modifiedMaterials; }
}
internal uint activeMeshIndices
{
get { return _activeMeshIndices; }
set
{
canvasRenderer.materialCount = trailModule.enabled ? 2 : 1;
canvasRenderer.SetMaterial(GetModifiedMaterial(_renderer.sharedMaterial, 0), 0);
if (trailModule.enabled)
canvasRenderer.SetMaterial(GetModifiedMaterial(_renderer.trailMaterial, 1), 1);
}
else if (isTrailParticle) // Sprite mode (Trail): canvas renderer has trail material.
{
canvasRenderer.materialCount = 1;
canvasRenderer.SetMaterial(GetModifiedMaterial(_renderer.trailMaterial, 0), 0);
}
else // Sprite mode (Main): canvas renderer has main material.
{
canvasRenderer.materialCount = 1;
canvasRenderer.SetMaterial(GetModifiedMaterial(_renderer.sharedMaterial, 0), 0);
if (_activeMeshIndices == value) return;
_activeMeshIndices = value;
UpdateMaterial();
}
}
private Material GetModifiedMaterial(Material baseMaterial, int index)
internal Vector3 cachedPosition
{
if (!baseMaterial || 1 < index || !isActiveAndEnabled) return null;
get { return _cachedPosition; }
set { _cachedPosition = value; }
}
var hasAnimatableProperties = 0 < m_AnimatableProperties.Length && index == 0;
if (hasAnimatableProperties || isTrailParticle)
baseMaterial = new Material(baseMaterial);
public void Play()
{
particles.Exec(p => p.Play());
}
var baseMat = baseMaterial;
if (m_ShouldRecalculateStencil)
public void Pause()
{
particles.Exec(p => p.Pause());
}
public void Stop()
{
particles.Exec(p => p.Stop());
}
public void RefreshParticles()
{
GetComponentsInChildren(particles);
particles.Exec(p => p.GetComponent<ParticleSystemRenderer>().enabled = !enabled);
particles.SortForRendering(transform);
SetMaterialDirty();
}
protected override void UpdateMaterial()
{
// Clear modified materials.
for (var i = 0; i < _modifiedMaterials.Count; i++)
{
m_ShouldRecalculateStencil = false;
if (maskable)
{
var sortOverrideCanvas = MaskUtilities.FindRootSortOverrideCanvas(transform);
m_StencilValue = MaskUtilities.GetStencilDepth(transform, sortOverrideCanvas) + index;
}
else
{
m_StencilValue = 0;
}
StencilMaterial.Remove(_modifiedMaterials[i]);
DestroyImmediate(_modifiedMaterials[i]);
_modifiedMaterials[i] = null;
}
var component = GetComponent<Mask>();
if (m_StencilValue <= 0 || (component != null && component.IsActive())) return baseMat;
_modifiedMaterials.Clear();
var stencilId = (1 << m_StencilValue) - 1;
var maskMaterial = StencilMaterial.Add(baseMat, stencilId, StencilOp.Keep, CompareFunction.Equal, ColorWriteMask.All, stencilId, 0);
StencilMaterial.Remove(_maskMaterials[index]);
_maskMaterials[index] = maskMaterial;
baseMat = _maskMaterials[index];
// Recalculate stencil value.
if (m_ShouldRecalculateStencil)
{
var rootCanvas = MaskUtilities.FindRootSortOverrideCanvas(transform);
m_StencilValue = maskable ? MaskUtilities.GetStencilDepth(transform, rootCanvas) : 0;
m_ShouldRecalculateStencil = false;
}
return baseMat;
// No mesh to render.
if (activeMeshIndices == 0 || !isActiveAndEnabled || particles.Count == 0)
{
_activeMeshIndices = 0;
canvasRenderer.Clear();
return;
}
//
var materialCount = Mathf.Max(8, activeMeshIndices.BitCount());
canvasRenderer.materialCount = materialCount;
var j = 0;
for (var i = 0; i < particles.Count; i++)
{
if (materialCount <= j) break;
var ps = particles[i];
if (!ps) continue;
var r = ps.GetComponent<ParticleSystemRenderer>();
r.GetSharedMaterials(s_TempMaterials);
// Main
var bit = 1 << (i * 2);
if (0 < (activeMeshIndices & bit) && 0 < s_TempMaterials.Count)
{
var mat = GetModifiedMaterial(s_TempMaterials[0], ps.GetTextureForSprite());
canvasRenderer.SetMaterial(mat, j++);
}
// Trails
if (materialCount <= j) break;
bit <<= 1;
if (0 < (activeMeshIndices & bit) && 1 < s_TempMaterials.Count)
{
var mat = GetModifiedMaterial(s_TempMaterials[1], null);
canvasRenderer.SetMaterial(mat, j++);
}
}
}
private Material GetModifiedMaterial(Material baseMaterial, Texture2D texture)
{
if (0 < m_StencilValue)
{
baseMaterial = StencilMaterial.Add(baseMaterial, (1 << m_StencilValue) - 1, StencilOp.Keep, CompareFunction.Equal, ColorWriteMask.All, (1 << m_StencilValue) - 1, 0);
_modifiedMaterials.Add(baseMaterial);
}
if (texture == null && m_AnimatableProperties.Length == 0) return baseMaterial;
baseMaterial = new Material(baseMaterial);
_modifiedMaterials.Add(baseMaterial);
if (texture)
baseMaterial.mainTexture = texture;
return baseMaterial;
}
/// <summary>
@@ -201,25 +203,19 @@ namespace Coffee.UIExtensions
/// </summary>
protected override void OnEnable()
{
UpdateVersionIfNeeded();
InitializeIfNeeded();
_cachedPosition = transform.localPosition;
_activeMeshIndices = 0;
UIParticleUpdater.Register(this);
particles.Exec(p => p.GetComponent<ParticleSystemRenderer>().enabled = false);
_tracker.Add(this, rectTransform, DrivenTransformProperties.Scale);
// Initialize.
_renderer = cachedParticleSystem ? cachedParticleSystem.GetComponent<ParticleSystemRenderer>() : null;
if (_renderer != null)
_renderer.enabled = false;
CheckMaterials();
// Create objects.
_bakedMesh = new Mesh();
_bakedMesh.MarkDynamic();
MeshHelper.Register();
BakingCamera.Register();
UIParticleUpdater.Register(this);
base.OnEnable();
}
@@ -228,25 +224,14 @@ namespace Coffee.UIExtensions
/// </summary>
protected override void OnDisable()
{
UIParticleUpdater.Unregister(this);
particles.Exec(p => p.GetComponent<ParticleSystemRenderer>().enabled = true);
_tracker.Clear();
// Destroy object.
DestroyImmediate(_bakedMesh);
_bakedMesh = null;
MeshHelper.Unregister();
BakingCamera.Unregister();
UIParticleUpdater.Unregister(this);
CheckMaterials();
// Remove mask materials.
for (var i = 0; i < _maskMaterials.Length; i++)
{
StencilMaterial.Remove(_maskMaterials[i]);
_maskMaterials[i] = null;
}
base.OnDisable();
}
@@ -271,75 +256,28 @@ namespace Coffee.UIExtensions
{
}
//################################
// Private Members.
//################################
private static bool HasMaterialChanged(Material material, ref int current)
private void InitializeIfNeeded()
{
var old = current;
current = material ? material.GetInstanceID() : 0;
return current != old;
}
if (0 < particles.Count) return;
internal void UpdateTrailParticle()
{
// Should have a UIParticle for trail particle?
if (isActiveAndEnabled && isValid && !isTrailParticle && isSpritesModeAndHasTrail)
if (m_IsTrail
|| transform.parent && transform.parent.GetComponentInParent<UIParticle>())
{
if (!m_TrailParticle)
{
// Create new UIParticle for trail particle
m_TrailParticle = new GameObject("[UIParticle] Trail").AddComponent<UIParticle>();
var trans = m_TrailParticle.transform;
trans.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
trans.localScale = Vector3.one;
trans.SetParent(transform, false);
m_TrailParticle._renderer = _renderer;
m_TrailParticle.m_ParticleSystem = m_ParticleSystem;
m_TrailParticle.m_IsTrail = true;
}
m_TrailParticle.gameObject.hideFlags = HideFlags.DontSave;
}
else if (m_TrailParticle)
{
// Destroy a UIParticle for trail particle.
#if UNITY_EDITOR
if (!Application.isPlaying)
DestroyImmediate(m_TrailParticle.gameObject);
gameObject.SetActive(false);
if (Application.isPlaying)
Destroy(gameObject);
else
#endif
Destroy(m_TrailParticle.gameObject);
m_TrailParticle = null;
DestroyImmediate(gameObject);
return;
}
}
internal void CheckMaterials()
{
if (!_renderer) return;
var matChanged = HasMaterialChanged(_renderer.sharedMaterial, ref _cachedSharedMaterialId);
var matChanged2 = HasMaterialChanged(_renderer.trailMaterial, ref _cachedTrailMaterialId);
var modeChanged = _cachedSpritesModeAndHasTrail != isSpritesModeAndHasTrail;
_cachedSpritesModeAndHasTrail = isSpritesModeAndHasTrail;
if (matChanged || matChanged2 || modeChanged)
SetMaterialDirty();
}
private void UpdateVersionIfNeeded()
{
if (Mathf.Approximately(m_Scale, 0)) return;
var parent = GetComponentInParent<UIParticle>();
if (m_IgnoreParent || !parent)
scale3D = m_Scale * transform.localScale;
// refresh.
#if UNITY_EDITOR
if (!Application.isPlaying)
UnityEditor.EditorApplication.delayCall += RefreshParticles;
else
scale3D = transform.localScale;
m_Scale = 0;
#endif
RefreshParticles();
}
}
}