feat: preview the ParticleSystem playback when selecting a UIParticle in the Editor

This commit is contained in:
mob-sakai
2026-06-23 19:03:37 +09:00
parent f961b8dc89
commit 108bcfbd24
6 changed files with 277 additions and 11 deletions

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
@@ -8,6 +9,7 @@ using UnityEngine;
using UnityEngine.Profiling; using UnityEngine.Profiling;
using UnityEngine.UI; using UnityEngine.UI;
using Coffee.UIParticleInternal; using Coffee.UIParticleInternal;
using Object = UnityEngine.Object;
#if UNITY_2021_2_OR_NEWER #if UNITY_2021_2_OR_NEWER
using UnityEditor.Overlays; using UnityEditor.Overlays;
#else #else
@@ -66,6 +68,7 @@ namespace Coffee.UIExtensions
private ReorderableList _ro; private ReorderableList _ro;
private bool _showMax; private bool _showMax;
private bool _is3DScaleMode; private bool _is3DScaleMode;
private GameObject[] _gameObjects;
private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>(); private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>();
#if UNITY_2018 || UNITY_2019 #if UNITY_2018 || UNITY_2019
@@ -183,6 +186,13 @@ namespace Coffee.UIExtensions
y.hasMultipleDifferentValues || y.hasMultipleDifferentValues ||
z.hasMultipleDifferentValues; z.hasMultipleDifferentValues;
} }
// Add temporary ParticleSystem for preview if enabled.
if (UIParticleProjectSettings.previewOnSelect)
{
_gameObjects = targets.OfType<UIParticle>().Select(x => x.gameObject).ToArray();
ParticleSystemPreviewSystem.Register(_gameObjects);
}
} }
/// <summary> /// <summary>
@@ -344,6 +354,10 @@ namespace Coffee.UIExtensions
} }
} }
#endif #endif
// Remove the temporary ParticleSystem.
ParticleSystemPreviewSystem.DrawWarningForTemporary(_gameObjects);
Profiler.EndSample(); Profiler.EndSample();
} }
@@ -482,7 +496,7 @@ namespace Coffee.UIExtensions
#endif #endif
} }
private static bool FixButton(bool show, string text) private static bool FixButton(bool show, string text, GUIContent buttonText = null)
{ {
if (!show) return false; if (!show) return false;
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(true))) using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(true)))
@@ -490,7 +504,7 @@ namespace Coffee.UIExtensions
EditorGUILayout.HelpBox(text, MessageType.Warning, true); EditorGUILayout.HelpBox(text, MessageType.Warning, true);
using (new EditorGUILayout.VerticalScope()) using (new EditorGUILayout.VerticalScope())
{ {
return GUILayout.Button(s_ContentFix, GUILayout.Width(30)); return GUILayout.Button(buttonText ?? s_ContentFix, GUILayout.ExpandWidth(false));
} }
} }
} }

View File

@@ -48,15 +48,10 @@ namespace Coffee.UIParticleInternal
{ {
if (obj == null) return; if (obj == null) return;
#if UNITY_EDITOR #if UNITY_EDITOR
if (Application.isEditor) Object.DestroyImmediate(obj, true);
{ #else
Object.DestroyImmediate(obj); Object.Destroy(obj);
}
else
#endif #endif
{
Object.Destroy(obj);
}
} }
[Conditional("UNITY_EDITOR")] [Conditional("UNITY_EDITOR")]

View File

@@ -0,0 +1,237 @@
using System.Collections.Generic;
using System.Linq;
using Coffee.UIParticleInternal;
using UnityEditor;
using UnityEngine;
namespace Coffee.UIExtensions
{
[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
[ExecuteAlways]
internal class ParticleSystemPreviewer : MonoBehaviour
{
// Do nothing.
}
#if UNITY_EDITOR
[CustomEditor(typeof(ParticleSystemPreviewer))]
[CanEditMultipleObjects]
internal class ParticleSystemPreviewerEditor : Editor
{
private GameObject[] _gameObjects;
private void OnEnable()
{
_gameObjects = targets.OfType<ParticleSystemPreviewer>().Select(x => x.gameObject).ToArray();
ParticleSystemPreviewSystem.Register(_gameObjects);
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
ParticleSystemPreviewSystem.DrawWarningForTemporary(_gameObjects);
ParticleSystemPreviewSystem.DrawWarningForPermanent(_gameObjects);
}
}
/// <summary>
/// This class manages temporary ParticleSystems for preview purposes.
/// When previewing in the editor, it is common to place an empty ParticleSystem as the root, but it consumes memory at runtime if included in the build.
/// The temporary ParticleSystems created by this class only exist when the specified GameObject is selected, and are automatically deleted when the selection is cleared.
/// </summary>
internal class ParticleSystemPreviewSystem : ScriptableSingleton<ParticleSystemPreviewSystem>
{
private const HideFlags k_TemporaryHideFlags = HideFlags.DontSave | HideFlags.NotEditable;
[SerializeField]
private List<GameObject> m_PreviewObjects = new List<GameObject>();
#if UNITY_2019_3_OR_NEWER
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
#endif
[InitializeOnLoadMethod]
public static void Initialize()
{
instance.OnSelectionChanged();
Selection.selectionChanged -= instance.OnSelectionChanged;
Selection.selectionChanged += instance.OnSelectionChanged;
}
/// <summary>
/// Adds a temporary ParticleSystem to the specified GameObject for preview purposes.
/// </summary>
public static void Register(GameObject[] targets)
{
foreach (var target in targets)
{
Register(target);
}
}
/// <summary>
/// Adds a temporary ParticleSystem to the specified GameObject for preview purposes.
/// </summary>
public static void Register(GameObject target)
{
if (!target) return;
if (EditorApplication.isPlaying) return;
if (instance.m_PreviewObjects.Contains(target)) return;
if (target.TryGetComponent<ParticleSystem>(out var ps))
{
if (ps.hideFlags == k_TemporaryHideFlags)
{
RegisterParticleSystem(ps);
}
return;
}
// Create temporary ParticleSystem for preview.
RegisterParticleSystem(target.AddComponent<ParticleSystem>());
}
/// <summary>
/// Removes the temporary ParticleSystem associated with the specified GameObject.
/// </summary>
/// <param name="target"></param>
public static void Unregister(GameObject target)
{
if (!target) return;
var index = instance.m_PreviewObjects.IndexOf(target);
if (index < 0) return;
instance.m_PreviewObjects.RemoveAt(index);
if (HasTemporaryParticleSystem(target))
{
RemoveParticleSystem(target);
}
}
private static void RegisterParticleSystem(ParticleSystem ps)
{
if (!ps) return;
if (EditorApplication.isPlaying) return;
ps.hideFlags = k_TemporaryHideFlags;
var emission = ps.emission;
emission.enabled = false;
var shape = ps.shape;
shape.enabled = false;
if (ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
{
psr.enabled = false;
psr.hideFlags = k_TemporaryHideFlags;
}
instance.m_PreviewObjects.Add(ps.gameObject);
EditorUtility.SetDirty(ps.gameObject);
}
/// <summary>
/// Removes the temporary ParticleSystem associated with the specified GameObject.
/// </summary>
/// <param name="target"></param>
private static void RemoveParticleSystem(GameObject target)
{
if (target.TryGetComponent<ParticleSystem>(out var ps))
{
Misc.DestroyImmediate(ps);
EditorUtility.SetDirty(target);
}
if (target.TryGetComponent<ParticleSystem>(out var psr))
{
Misc.DestroyImmediate(psr);
EditorUtility.SetDirty(target);
}
}
/// <summary>
/// Checks if the specified GameObject has a temporary ParticleSystem.
/// </summary>
private static bool HasTemporaryParticleSystem(GameObject target)
{
return target
&& instance.m_PreviewObjects.Contains(target)
&& target.TryGetComponent<ParticleSystem>(out var ps)
&& ps.hideFlags == k_TemporaryHideFlags;
}
/// <summary>
/// Checks if the specified GameObject has a permanent ParticleSystem.
/// </summary>
private static bool HasPermanentParticleSystem(GameObject target)
{
return target
&& target.TryGetComponent<ParticleSystem>(out var ps)
&& ps.hideFlags != k_TemporaryHideFlags;
}
private void OnSelectionChanged()
{
var selectedGameObjects = Selection.gameObjects;
for (var i = m_PreviewObjects.Count - 1; 0 <= i; i--)
{
var go = m_PreviewObjects[i];
if (!go)
{
m_PreviewObjects.RemoveAt(i);
}
else if (EditorApplication.isPlaying && !selectedGameObjects.Contains(go))
{
Unregister(go);
}
}
}
public static void DrawWarningForTemporary(GameObject[] gameObjects)
{
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasTemporaryParticleSystem)) return;
if (WarningButton("The temporary ParticleSystem for preview is attached.\n" +
"It will be removed when exiting edit mode.", "Remove"))
{
foreach (var go in gameObjects)
{
if (HasTemporaryParticleSystem(go))
{
RemoveParticleSystem(go);
}
}
}
}
public static void DrawWarningForPermanent(GameObject[] gameObjects)
{
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasPermanentParticleSystem)) return;
if (WarningButton("The permanent ParticleSystem is attached.\n" +
"It will be included in build.", "Remove"))
{
foreach (var go in gameObjects)
{
if (HasPermanentParticleSystem(go))
{
RemoveParticleSystem(go);
Unregister(go);
Register(go);
}
}
}
}
private static bool WarningButton(string message, string buttonText)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.HelpBox(message, MessageType.Warning, true);
var clicked = GUILayout.Button(EditorGUIUtility.TrTempContent(buttonText));
EditorGUILayout.EndHorizontal();
return clicked;
}
}
#endif
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b171deb49fb7b471291108ad7e1c9baa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -545,7 +545,10 @@ namespace Coffee.UIExtensions
{ {
var ps = particles[i]; var ps = particles[i];
if (!ps if (!ps
#if UNITY_EDITOR
|| (ps.hideFlags & HideFlags.DontSave) != 0 // Dummy ParticleSystems for preview.
|| ps.gameObject.CompareTag("EditorOnly") // Ignore "EditorOnly" tagged ParticleSystems. || ps.gameObject.CompareTag("EditorOnly") // Ignore "EditorOnly" tagged ParticleSystems.
#endif
|| ps.GetComponentInParent<UIParticle>(true) != this) // Ignore ParticleSystems that are not under this UIParticle. || ps.GetComponentInParent<UIParticle>(true) != this) // Ignore ParticleSystems that are not under this UIParticle.
{ {
particles.RemoveAt(i); particles.RemoveAt(i);

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@@ -25,10 +25,16 @@ namespace Coffee.UIExtensions
[SerializeField] [SerializeField]
private bool m_HideGeneratedObjects = true; private bool m_HideGeneratedObjects = true;
public static HideFlags globalHideFlags => instance.m_HideGeneratedObjects [Tooltip("When selecting UIParticle, a temporary ParticleSystem is generated for preview.")]
[SerializeField]
private bool m_PreviewOnSelect = true;
internal static HideFlags globalHideFlags => instance.m_HideGeneratedObjects
? HideFlags.DontSave | HideFlags.NotEditable | HideFlags.HideInHierarchy | HideFlags.HideInInspector ? HideFlags.DontSave | HideFlags.NotEditable | HideFlags.HideInHierarchy | HideFlags.HideInInspector
: HideFlags.DontSave | HideFlags.NotEditable; : HideFlags.DontSave | HideFlags.NotEditable;
internal static bool previewOnSelect => instance.m_PreviewOnSelect;
#if UNITY_EDITOR #if UNITY_EDITOR
[SettingsProvider] [SettingsProvider]
private static SettingsProvider CreateSettingsProvider() private static SettingsProvider CreateSettingsProvider()