feat: preview the ParticleSystem playback when selecting a UIParticle in the Editor

This commit is contained in:
mob-sakai
2026-06-23 19:03:37 +09:00
parent 6b956b92e0
commit 1ac1b347af
6 changed files with 277 additions and 11 deletions

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
@@ -8,6 +9,7 @@ using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.UI;
using Coffee.UIParticleInternal;
using Object = UnityEngine.Object;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.Overlays;
#else
@@ -66,6 +68,7 @@ namespace Coffee.UIExtensions
private ReorderableList _ro;
private bool _showMax;
private bool _is3DScaleMode;
private GameObject[] _gameObjects;
private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>();
#if UNITY_2018 || UNITY_2019
@@ -183,6 +186,13 @@ namespace Coffee.UIExtensions
y.hasMultipleDifferentValues ||
z.hasMultipleDifferentValues;
}
// Add temporary ParticleSystem for preview if enabled.
if (UIParticleProjectSettings.previewOnSelect)
{
_gameObjects = targets.OfType<UIParticle>().Select(x => x.gameObject).ToArray();
ParticleSystemPreviewSystem.Register(_gameObjects);
}
}
/// <summary>
@@ -344,6 +354,10 @@ namespace Coffee.UIExtensions
}
}
#endif
// Remove the temporary ParticleSystem.
ParticleSystemPreviewSystem.DrawWarningForTemporary(_gameObjects);
Profiler.EndSample();
}
@@ -482,7 +496,7 @@ namespace Coffee.UIExtensions
#endif
}
private static bool FixButton(bool show, string text)
private static bool FixButton(bool show, string text, GUIContent buttonText = null)
{
if (!show) return false;
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(true)))
@@ -490,7 +504,7 @@ namespace Coffee.UIExtensions
EditorGUILayout.HelpBox(text, MessageType.Warning, true);
using (new EditorGUILayout.VerticalScope())
{
return GUILayout.Button(s_ContentFix, GUILayout.Width(30));
return GUILayout.Button(buttonText ?? s_ContentFix, GUILayout.ExpandWidth(false));
}
}
}