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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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feat: explicit null checks
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@@ -76,7 +76,7 @@ namespace Coffee.UIExtensions
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for (var j = 0; j < mats.Count; j++)
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{
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var mat = mats[j];
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if (!mat || !mat.shader) continue;
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if (mat == null || mat.shader == null) continue;
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for (var i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++)
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{
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@@ -110,7 +110,7 @@ namespace Coffee.UIExtensions
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{
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var ps = sp.GetArrayElementAtIndex(index).objectReferenceValue as ParticleSystem;
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var materialCount = 0;
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if (ps && ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
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if (ps != null && ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
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{
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materialCount = psr.sharedMaterials.Length;
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}
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@@ -124,7 +124,7 @@ namespace Coffee.UIExtensions
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var p = sp.GetArrayElementAtIndex(index);
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EditorGUI.ObjectField(rect, p, GUIContent.none);
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var ps = p.objectReferenceValue as ParticleSystem;
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if (!ps || !ps.TryGetComponent<ParticleSystemRenderer>(out var psr)) return;
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if (ps == null || !ps.TryGetComponent<ParticleSystemRenderer>(out var psr)) return;
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rect.x += 15;
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rect.width -= 15;
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@@ -191,7 +191,7 @@ namespace Coffee.UIExtensions
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public override void OnInspectorGUI()
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{
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var current = target as UIParticle;
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if (!current) return;
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if (current == null) return;
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Profiler.BeginSample("(UIP:E) OnInspectorGUI");
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serializedObject.Update();
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@@ -267,7 +267,7 @@ namespace Coffee.UIExtensions
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Profiler.BeginSample("(UIP:E) Non-UI built-in shader is not supported.");
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foreach (var mat in s_TempMaterials)
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{
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if (!mat || !mat.shader) continue;
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if (mat == null || mat.shader == null) continue;
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var shader = mat.shader;
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if (IsBuiltInObject(shader) && !shader.name.StartsWith("UI/"))
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{
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@@ -286,7 +286,7 @@ namespace Coffee.UIExtensions
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{
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foreach (var mat in s_TempMaterials)
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{
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if (!mat || !mat.shader) continue;
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if (mat == null || mat.shader == null) continue;
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var shader = mat.shader;
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if (!s_Shaders.Add(shader)) continue;
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