fix: updated support for some changed menu paths

close #397
This commit is contained in:
tako
2026-04-21 10:47:25 +09:00
committed by mob-sakai
parent c2fb60a988
commit 34588b6e5c

View File

@@ -6,11 +6,22 @@ namespace Coffee.UIExtensions
{ {
internal class UIParticleMenu internal class UIParticleMenu
{ {
[MenuItem("GameObject/UI/Particle System (Empty)", false, 2018)] #if UNITY_6000_5_OR_NEWER
private const string k_MenuPathToCreateParticleSystem = "GameObject/Visual Effects/Particle System";
#else
private const string k_MenuPathToCreateParticleSystem = "GameObject/Effects/Particle System";
#endif
#if UNITY_6000_3_OR_NEWER
private const string k_MenuPathForUgui = "GameObject/UI (Canvas)";
#else
private const string k_MenuPathForUgui = "GameObject/UI";
#endif
[MenuItem(k_MenuPathForUgui + "/Particle System (Empty)", false, 2018)]
private static void AddParticleEmpty(MenuCommand menuCommand) private static void AddParticleEmpty(MenuCommand menuCommand)
{ {
// Create empty UI element. // Create empty UI element.
EditorApplication.ExecuteMenuItem("GameObject/UI/Image"); EditorApplication.ExecuteMenuItem(k_MenuPathForUgui + "/Image");
var ui = Selection.activeGameObject; var ui = Selection.activeGameObject;
Object.DestroyImmediate(ui.GetComponent<Image>()); Object.DestroyImmediate(ui.GetComponent<Image>());
@@ -21,7 +32,7 @@ namespace Coffee.UIExtensions
uiParticle.rectTransform.sizeDelta = Vector2.zero; uiParticle.rectTransform.sizeDelta = Vector2.zero;
} }
[MenuItem("GameObject/UI/Particle System", false, 2019)] [MenuItem(k_MenuPathForUgui + "/Particle System", false, 2019)]
private static void AddParticle(MenuCommand menuCommand) private static void AddParticle(MenuCommand menuCommand)
{ {
// Create empty UIEffect. // Create empty UIEffect.
@@ -29,7 +40,7 @@ namespace Coffee.UIExtensions
var uiParticle = Selection.activeGameObject.GetComponent<UIParticle>(); var uiParticle = Selection.activeGameObject.GetComponent<UIParticle>();
// Create ParticleSystem. // Create ParticleSystem.
EditorApplication.ExecuteMenuItem("GameObject/Effects/Particle System"); EditorApplication.ExecuteMenuItem(k_MenuPathToCreateParticleSystem);
var ps = Selection.activeGameObject; var ps = Selection.activeGameObject;
ps.transform.SetParent(uiParticle.transform, false); ps.transform.SetParent(uiParticle.transform, false);
ps.transform.localPosition = Vector3.zero; ps.transform.localPosition = Vector3.zero;