feat: add asset update system from v4 to v5

This commit is contained in:
mob-sakai
2024-05-23 00:09:13 +09:00
parent 66c76fb92b
commit 36ab069eba
32 changed files with 778 additions and 0 deletions

View File

@@ -0,0 +1,53 @@
using System;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
namespace Coffee.UIParticleInternal.AssetModification
{
internal class SceneModifier : GameObjectModifier
{
protected override string id => "Scene";
protected override bool RunModify(bool dryRun)
{
using (var scope = new EditScope(path))
{
var changed = false;
foreach (var root in scope.scene.GetRootGameObjects())
{
if (ModifyGameObject(root, dryRun))
{
changed = true;
}
}
if (!dryRun && changed)
{
scope.Save();
}
return changed;
}
}
private readonly struct EditScope : IDisposable
{
public readonly Scene scene;
public EditScope(string path)
{
scene = EditorSceneManager.OpenScene(path, OpenSceneMode.Additive);
}
public void Dispose()
{
EditorSceneManager.CloseScene(scene, true);
}
public void Save()
{
EditorSceneManager.SaveScene(scene);
}
}
}
}