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feat: add asset update system from v4 to v5
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@@ -0,0 +1,53 @@
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using System;
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using UnityEditor.SceneManagement;
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using UnityEngine.SceneManagement;
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namespace Coffee.UIParticleInternal.AssetModification
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{
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internal class SceneModifier : GameObjectModifier
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{
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protected override string id => "Scene";
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protected override bool RunModify(bool dryRun)
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{
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using (var scope = new EditScope(path))
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{
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var changed = false;
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foreach (var root in scope.scene.GetRootGameObjects())
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{
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if (ModifyGameObject(root, dryRun))
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{
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changed = true;
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}
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}
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if (!dryRun && changed)
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{
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scope.Save();
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}
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return changed;
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}
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}
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private readonly struct EditScope : IDisposable
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{
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public readonly Scene scene;
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public EditScope(string path)
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{
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scene = EditorSceneManager.OpenScene(path, OpenSceneMode.Additive);
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}
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public void Dispose()
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{
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EditorSceneManager.CloseScene(scene, true);
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}
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public void Save()
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{
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EditorSceneManager.SaveScene(scene);
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}
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}
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}
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}
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