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feat: support 'Active Apply Color Space' for linear color space
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@@ -18,6 +18,7 @@ namespace Coffee.UIExtensions
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private static readonly List<Material> s_Materials = new List<Material>(2);
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private static MaterialPropertyBlock s_Mpb;
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private static readonly List<UIParticleRenderer> s_Renderers = new List<UIParticleRenderer>();
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private static readonly List<Color32> s_Colors = new List<Color32>();
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private static readonly Vector3[] s_Corners = new Vector3[4];
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private Material _currentMaterialForRendering;
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private bool _delay;
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@@ -380,6 +381,24 @@ namespace Coffee.UIExtensions
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bounds.extents = extents;
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workerMesh.bounds = bounds;
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_lastBounds = bounds;
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// Convert linear color to gamma color.
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if (QualitySettings.activeColorSpace == ColorSpace.Linear)
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{
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Profiler.BeginSample("[UIParticleRenderer] Convert Linear to Gamma");
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workerMesh.GetColors(s_Colors);
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var count_c = s_Colors.Count;
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for (var i = 0; i < count_c; i++)
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{
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var c = s_Colors[i];
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c.r = c.r.LinearToGamma();
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c.g = c.g.LinearToGamma();
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c.b = c.b.LinearToGamma();
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s_Colors[i] = c;
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}
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workerMesh.SetColors(s_Colors);
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Profiler.EndSample();
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}
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}
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Profiler.EndSample();
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