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fix: inactive ParticleSystems are removed from the list on refresh
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@@ -394,8 +394,8 @@ namespace Coffee.UIExtensions
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private void RefreshParticles(GameObject root)
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{
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if (!root) return;
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root.GetComponentsInChildren(particles);
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particles.RemoveAll(x => x.GetComponentInParent<UIParticle>() != this);
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root.GetComponentsInChildren(true, particles);
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particles.RemoveAll(x => x.GetComponentInParent<UIParticle>(true) != this);
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for (var i = 0; i < particles.Count; i++)
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{
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