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fix: SetParticleSystemInstance/Prefab APIs destroy generated objects
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@@ -481,6 +481,8 @@ namespace Coffee.UIExtensions
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for (var i = 0; i < childCount; i++)
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for (var i = 0; i < childCount; i++)
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{
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{
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var go = transform.GetChild(i).gameObject;
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var go = transform.GetChild(i).gameObject;
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if (go.TryGetComponent<Camera>(out var cam) && cam == _bakeCamera) continue;
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if (go.TryGetComponent<UIParticleRenderer>(out var _)) continue;
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go.SetActive(false);
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go.SetActive(false);
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if (destroyOldParticles)
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if (destroyOldParticles)
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{
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{
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