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feat: improve the material batching
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@@ -163,11 +163,20 @@ namespace Coffee.UIParticleExtensions
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var pa = tr.InverseTransformPoint(a.transform.position).z;
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var pb = tr.InverseTransformPoint(b.transform.position).z;
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return Mathf.Approximately(pa, pb)
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? 0
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: pa < pb
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? 1
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: -1;
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if (!Mathf.Approximately(pa, pb))
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return pa < pb ? 1 : -1;
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var aQueue = ra.sharedMaterial.renderQueue;
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var bQueue = rb.sharedMaterial.renderQueue;
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if (aQueue != bQueue)
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return aQueue < bQueue ? 1 : -1;
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var aHash = ra.sharedMaterial.GetHashCode();
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var bHash = rb.sharedMaterial.GetHashCode();
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if (aHash != bHash)
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return aHash < bHash ? 1 : -1;
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return 0;
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});
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}
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