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demo: update demos
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167
Samples~/Demo/Scripts/UIParticle_Demo.cs
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167
Samples~/Demo/Scripts/UIParticle_Demo.cs
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using UnityEngine;
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using UnityEngine.UI;
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namespace Coffee.UIExtensions.Demo
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{
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public class UIParticle_Demo : MonoBehaviour
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{
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public Canvas root;
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private int _width;
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private int _height;
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private void Start()
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{
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_width = Screen.width;
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_height = Screen.height;
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}
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public void ResizeScreen()
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{
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switch (Application.platform)
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{
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case RuntimePlatform.OSXPlayer:
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case RuntimePlatform.WindowsPlayer:
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case RuntimePlatform.LinuxPlayer:
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if (Screen.width == _width && Screen.height == _height)
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Screen.SetResolution(_height, _width, Screen.fullScreen);
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else if (Screen.width == _height && Screen.height == _width)
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Screen.SetResolution(Mathf.Min(_width, _height), Mathf.Min(_width, _height), Screen.fullScreen);
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else
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Screen.SetResolution(_width, _height, Screen.fullScreen);
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break;
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}
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}
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public void FullScreen()
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{
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Screen.fullScreen = !Screen.fullScreen;
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}
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public void EnableAnimations(bool enabled)
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{
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foreach (var animator in FindObjectsOfType<Animator>())
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{
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animator.enabled = enabled;
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}
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}
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public void UIParticle_MeshSharing(bool enabled)
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{
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foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
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{
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uip.meshSharing = enabled ? UIParticle.MeshSharing.Auto : UIParticle.MeshSharing.None;
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}
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}
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public void UIParticle_RandomGroup(bool enabled)
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{
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foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
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{
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uip.groupMaxId = enabled ? 4 : 0;
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}
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}
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public void UIParticle_Scale(float scale)
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{
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foreach (var uip in FindObjectsOfType<UIParticle>())
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{
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uip.scale = scale;
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}
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}
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public void ParticleSystem_WorldSpaseSimulation(bool enabled)
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{
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foreach (var ps in FindObjectsOfType<ParticleSystem>())
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{
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var main = ps.main;
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main.simulationSpace = enabled ? ParticleSystemSimulationSpace.World : ParticleSystemSimulationSpace.Local;
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}
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}
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public void ParticleSystem_WorldSpaseSimulation(ParticleSystem particleSystem)
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{
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foreach (var ps in particleSystem.GetComponentsInChildren<ParticleSystem>())
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{
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var main = ps.main;
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main.simulationSpace = ParticleSystemSimulationSpace.World;
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ps.Clear();
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}
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}
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public void ParticleSystem_LocalSpaseSimulation(ParticleSystem particleSystem)
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{
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foreach (var ps in particleSystem.GetComponentsInChildren<ParticleSystem>())
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{
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var main = ps.main;
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main.simulationSpace = ParticleSystemSimulationSpace.Local;
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ps.Clear();
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}
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}
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public void ParticleSystem_Emit(ParticleSystem particleSystem)
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{
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particleSystem.Emit(5);
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}
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public void ParticleSystem_SetScale(float scale)
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{
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foreach (var ps in FindObjectsOfType<ParticleSystem>())
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{
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ps.transform.localScale = new Vector3(scale, scale, scale);
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}
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}
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public void UIParticleAttractor_Linear(UIParticleAttractor attractor)
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{
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attractor.movement = UIParticleAttractor.Movement.Linear;
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}
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public void UIParticleAttractor_Smooth(UIParticleAttractor attractor)
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{
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attractor.movement = UIParticleAttractor.Movement.Smooth;
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}
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public void UIParticleAttractor_Sphere(UIParticleAttractor attractor)
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{
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attractor.movement = UIParticleAttractor.Movement.Sphere;
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}
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int score = 0;
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public void UIParticleAttractor_OnAttract(Text scoreText)
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{
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score++;
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scoreText.text = score.ToString();
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scoreText.GetComponent<Animator>().Play(0);
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}
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public void Canvas_WorldSpace(bool flag)
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{
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if (flag)
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{
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var canvas = FindObjectOfType<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceCamera;
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canvas.renderMode = RenderMode.WorldSpace;
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canvas.transform.rotation = Quaternion.Euler(new Vector3(0, 10, 0));
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}
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}
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public void Canvas_CameraSpace(bool flag)
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{
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if (flag)
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{
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var canvas = FindObjectOfType<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceCamera;
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}
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}
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public void Canvas_Overlay(bool flag)
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{
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if (flag)
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{
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var canvas = FindObjectOfType<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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}
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}
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}
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}
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