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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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refactor: refactor
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@@ -109,7 +109,7 @@ namespace Coffee.UIExtensions
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private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
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private Canvas _canvas;
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private int _groupId;
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private Camera _orthoCamera;
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private Camera _orthographicCamera;
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private DrivenRectTransformTracker _tracker;
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public RectTransform rectTransform => transform as RectTransform;
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@@ -304,7 +304,7 @@ namespace Coffee.UIExtensions
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public Vector3 parentScale { get; private set; }
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public Vector3 canvasScale { get; private set; }
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private Vector3 canvasScale { get; set; }
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protected override void OnEnable()
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{
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@@ -390,29 +390,44 @@ namespace Coffee.UIExtensions
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#pragma warning restore CS0612 // Type or member is obsolete
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}
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/// <summary>
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/// Play the ParticleSystems.
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/// </summary>
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public void Play()
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{
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particles.Exec(p => p.Simulate(0, false, true));
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isPaused = false;
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}
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/// <summary>
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/// Pause the ParticleSystems.
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/// </summary>
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public void Pause()
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{
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particles.Exec(p => p.Pause());
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isPaused = true;
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}
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/// <summary>
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/// Unpause the ParticleSystems.
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/// </summary>
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public void Resume()
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{
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isPaused = false;
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}
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/// <summary>
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/// Stop the ParticleSystems.
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/// </summary>
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public void Stop()
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{
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particles.Exec(p => p.Stop());
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isPaused = true;
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}
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/// <summary>
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/// Start emission of the ParticleSystems.
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/// </summary>
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public void StartEmission()
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{
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particles.Exec(p =>
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@@ -422,6 +437,9 @@ namespace Coffee.UIExtensions
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});
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}
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/// <summary>
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/// Stop emission of the ParticleSystems.
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/// </summary>
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public void StopEmission()
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{
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particles.Exec(p =>
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@@ -431,17 +449,26 @@ namespace Coffee.UIExtensions
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});
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}
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/// <summary>
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/// Clear the particles of the ParticleSystems.
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/// </summary>
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public void Clear()
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{
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particles.Exec(p => p.Clear());
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isPaused = true;
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}
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/// <summary>
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/// Refresh UIParticle using the ParticleSystem instance.
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/// </summary>
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public void SetParticleSystemInstance(GameObject instance)
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{
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SetParticleSystemInstance(instance, true);
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}
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/// <summary>
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/// Refresh UIParticle using the ParticleSystem instance.
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/// </summary>
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public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles)
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{
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if (!instance) return;
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@@ -464,6 +491,10 @@ namespace Coffee.UIExtensions
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RefreshParticles(instance);
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}
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/// <summary>
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/// Refresh UIParticle using the prefab.
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/// The prefab is automatically instantiated.
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/// </summary>
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public void SetParticleSystemPrefab(GameObject prefab)
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{
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if (!prefab) return;
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@@ -471,11 +502,19 @@ namespace Coffee.UIExtensions
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SetParticleSystemInstance(Instantiate(prefab.gameObject), true);
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}
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/// <summary>
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/// Refresh UIParticle.
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/// Collect ParticleSystems under the GameObject and refresh the UIParticle.
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/// </summary>
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public void RefreshParticles()
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{
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RefreshParticles(gameObject);
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}
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/// <summary>
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/// Refresh UIParticle.
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/// Collect ParticleSystems under the GameObject and refresh the UIParticle.
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/// </summary>
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private void RefreshParticles(GameObject root)
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{
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if (!root) return;
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@@ -622,8 +661,8 @@ namespace Coffee.UIExtensions
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return root.worldCamera ? root.worldCamera : Camera.main;
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}
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// When render mode is ScreenSpaceOverlay, use ortho-camera.
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if (!_orthoCamera)
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// When render mode is ScreenSpaceOverlay, use orthographic-camera.
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if (!_orthographicCamera)
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{
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// Find existing orthographic-camera.
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var childCount = transform.childCount;
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@@ -632,13 +671,13 @@ namespace Coffee.UIExtensions
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if (transform.GetChild(i).TryGetComponent<Camera>(out var cam)
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&& cam.name == "[generated] UIParticleOverlayCamera")
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{
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_orthoCamera = cam;
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_orthographicCamera = cam;
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break;
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}
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}
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// Create ortho-camera.
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if (!_orthoCamera)
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// Create orthographic-camera.
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if (!_orthographicCamera)
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{
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var go = new GameObject("[generated] UIParticleOverlayCamera")
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{
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@@ -646,18 +685,18 @@ namespace Coffee.UIExtensions
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};
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go.SetActive(false);
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go.transform.SetParent(transform, false);
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_orthoCamera = go.AddComponent<Camera>();
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_orthoCamera.enabled = false;
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_orthographicCamera = go.AddComponent<Camera>();
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_orthographicCamera.enabled = false;
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}
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}
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//
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_orthoCamera.orthographicSize = 10;
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_orthoCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
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_orthoCamera.orthographic = true;
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_orthoCamera.farClipPlane = 2000f;
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_orthographicCamera.orthographicSize = 10;
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_orthographicCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
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_orthographicCamera.orthographic = true;
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_orthographicCamera.farClipPlane = 2000f;
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return _orthoCamera;
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return _orthographicCamera;
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}
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private void UpdateTracker()
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