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refactor: (remove code) sub emitters option is not work in editor playing
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@@ -93,15 +93,6 @@ namespace Coffee.UIExtensions
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{
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s_ActiveAttractors[i].Attract();
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}
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// UpdateParticleCount.
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for (var i = 0; i < s_ActiveParticles.Count; i++)
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{
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var uip = s_ActiveParticles[i];
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if (!uip || !uip.canvas) continue;
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uip.UpdateParticleCount();
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}
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}
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public static void GetGroupedRenderers(int groupId, int index, List<UIParticleRenderer> results)
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