refactor: fix package structure

This commit is contained in:
mob-sakai
2024-01-23 23:17:31 +09:00
parent f17ecafae7
commit 5dab4f21c7
28 changed files with 0 additions and 0 deletions

46
Editor/UIParticleMenu.cs Normal file
View File

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using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.UIExtensions
{
internal class UIParticleMenu
{
[MenuItem("GameObject/UI/Particle System (Empty)", false, 2018)]
private static void AddParticleEmpty(MenuCommand menuCommand)
{
// Create empty UI element.
EditorApplication.ExecuteMenuItem("GameObject/UI/Image");
var ui = Selection.activeGameObject;
Object.DestroyImmediate(ui.GetComponent<Image>());
// Add UIParticle.
var uiParticle = ui.AddComponent<UIParticle>();
uiParticle.name = "UIParticle";
uiParticle.scale = 10;
uiParticle.rectTransform.sizeDelta = Vector2.zero;
}
[MenuItem("GameObject/UI/Particle System", false, 2019)]
private static void AddParticle(MenuCommand menuCommand)
{
// Create empty UIEffect.
AddParticleEmpty(menuCommand);
var uiParticle = Selection.activeGameObject.GetComponent<UIParticle>();
// Create ParticleSystem.
EditorApplication.ExecuteMenuItem("GameObject/Effects/Particle System");
var ps = Selection.activeGameObject;
ps.transform.SetParent(uiParticle.transform, false);
ps.transform.localPosition = Vector3.zero;
// Assign default material (UIAdditive).
var renderer = ps.GetComponent<ParticleSystemRenderer>();
var path = AssetDatabase.GUIDToAssetPath("9944483a3e009401ba5dcc42f14d5c63");
renderer.material = AssetDatabase.LoadAssetAtPath<Material>(path);
// Refresh particles.
uiParticle.RefreshParticles();
}
}
}