fix: UIParticle is scaled by canvas size even when AutoScalingMode.None and ScalingMode.Local

close #313
This commit is contained in:
mob-sakai
2024-06-18 17:47:45 +09:00
parent c95d8c6b17
commit 63b24d8a8b

View File

@@ -275,9 +275,9 @@ namespace Coffee.UIExtensions
/// <summary>
/// Particle effect scale.
/// </summary>
public Vector3 scale3DForCalc => autoScalingMode == AutoScalingMode.UIParticle
? m_Scale3D.GetScaled(canvasScale)
: m_Scale3D;
public Vector3 scale3DForCalc => autoScalingMode == AutoScalingMode.Transform
? m_Scale3D
: m_Scale3D.GetScaled(canvasScale);
public List<ParticleSystem> particles => m_Particles;