3.0.0-preview.32

# [3.0.0-preview.32](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.31...v3.0.0-preview.32) (2020-09-14)

### Bug Fixes

* animatable properties not working ([5b8b0bd](5b8b0bd28b)), closes [#95](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/95)
This commit is contained in:
semantic-release-bot
2020-09-14 09:29:16 +00:00
parent 6f3f4803da
commit 64787261df
5 changed files with 38 additions and 3 deletions

View File

@@ -86,8 +86,9 @@ namespace Coffee.UIExtensions
? camera.transform.rotation
: s_OrthoRotation;
transform.SetPositionAndRotation(canvas.transform.position + s_OrthoPosition, rotation);
transform.SetPositionAndRotation(s_OrthoPosition, rotation);
Instance._camera.orthographic = true;
Instance._camera.farClipPlane = 2000f;
return Instance._camera;
}

View File

@@ -272,6 +272,33 @@ namespace Coffee.UIExtensions
return baseMaterial;
}
internal void UpdateMaterialProperties()
{
if (m_AnimatableProperties.Length == 0) return;
//
var materialCount = Mathf.Max(8, activeMeshIndices.BitCount());
canvasRenderer.materialCount = materialCount;
var j = 0;
for (var i = 0; i < particles.Count; i++)
{
if (materialCount <= j) break;
var ps = particles[i];
if (!ps) continue;
var r = ps.GetComponent<ParticleSystemRenderer>();
r.GetSharedMaterials(s_TempMaterials);
// Main
var bit = (long) 1 << (i * 2);
if (0 < (activeMeshIndices & bit) && 0 < s_TempMaterials.Count)
{
UpdateMaterialProperties(r, j);
j++;
}
}
}
internal void UpdateMaterialProperties(Renderer r, int index)
{
if (m_AnimatableProperties.Length == 0 || canvasRenderer.materialCount <= index) return;

View File

@@ -79,7 +79,7 @@ namespace Coffee.UIExtensions
Profiler.EndSample();
Profiler.BeginSample("[UIParticle] Update Animatable Material Properties");
// UpdateAnimatableMaterialProperties(particle);
particle.UpdateMaterialProperties();
Profiler.EndSample();
}