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3.0.0-preview.32
# [3.0.0-preview.32](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.31...v3.0.0-preview.32) (2020-09-14)
### Bug Fixes
* animatable properties not working ([5b8b0bd](5b8b0bd28b)), closes [#95](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/95)
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@@ -272,6 +272,33 @@ namespace Coffee.UIExtensions
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return baseMaterial;
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}
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internal void UpdateMaterialProperties()
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{
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if (m_AnimatableProperties.Length == 0) return;
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//
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var materialCount = Mathf.Max(8, activeMeshIndices.BitCount());
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canvasRenderer.materialCount = materialCount;
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var j = 0;
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for (var i = 0; i < particles.Count; i++)
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{
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if (materialCount <= j) break;
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var ps = particles[i];
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if (!ps) continue;
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var r = ps.GetComponent<ParticleSystemRenderer>();
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r.GetSharedMaterials(s_TempMaterials);
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// Main
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var bit = (long) 1 << (i * 2);
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if (0 < (activeMeshIndices & bit) && 0 < s_TempMaterials.Count)
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{
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UpdateMaterialProperties(r, j);
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j++;
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}
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}
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}
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internal void UpdateMaterialProperties(Renderer r, int index)
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{
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if (m_AnimatableProperties.Length == 0 || canvasRenderer.materialCount <= index) return;
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