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https://github.com/mob-sakai/ParticleEffectForUGUI.git
synced 2026-06-28 18:13:45 +00:00
@@ -82,6 +82,18 @@ namespace Coffee.UIExtensions
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"_ColorMask"
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};
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/// <summary>
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/// ドメインリロード無効化対応:静的キャッシュをクリア
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/// </summary>
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[InitializeOnLoadMethod]
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private static void OnDomainReload()
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{
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s_Shaders.Clear();
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#if UNITY_2018 || UNITY_2019
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s_Streams.Clear();
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#endif
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}
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//################################
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// Public/Protected Members.
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//################################
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@@ -195,6 +195,13 @@ namespace Coffee.UIParticleInternal
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private static T s_Instance;
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#if UNITY_EDITOR
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#if UNITY_2019_3_OR_NEWER
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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private static void OnDomainReload()
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{
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s_Instance = null;
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}
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#endif
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private string _jsonText;
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public static bool hasInstance => s_Instance != null;
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@@ -82,14 +82,22 @@ namespace Coffee.UIParticleInternal
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message: "InitializeAfterCanvasRebuild");
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}
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#if UNITY_EDITOR
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#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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#elif UNITY_EDITOR
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[InitializeOnLoadMethod]
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#endif
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#else
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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#endif
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private static void InitializeOnLoad()
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{
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Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
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s_IsInitializedAfterCanvasRebuild = false;
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s_AfterCanvasRebuildAction.Clear();
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s_LateAfterCanvasRebuildAction.Clear();
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s_BeforeCanvasRebuildAction.Clear();
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s_OnScreenSizeChangedAction.Clear();
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s_LastScreenSize = default;
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}
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/// <summary>
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@@ -39,6 +39,17 @@ namespace Coffee.UIExtensions
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}
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#if UNITY_EDITOR
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#if UNITY_2019_3_OR_NEWER
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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private static void OnDomainReload()
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{
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s_ActiveParticles.Clear();
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s_ActiveAttractors.Clear();
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s_UpdatedGroupIds.Clear();
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s_FrameCount = 0;
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}
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#endif
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[InitializeOnLoadMethod]
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private static void InitializeOnLoad()
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{
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