fix: Support for skipping "reload domain"

close #406
This commit is contained in:
mob-sakai
2026-06-24 18:57:55 +09:00
parent d6d36006ad
commit 64a050f17c
4 changed files with 40 additions and 2 deletions

View File

@@ -82,14 +82,22 @@ namespace Coffee.UIParticleInternal
message: "InitializeAfterCanvasRebuild");
}
#if UNITY_EDITOR
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
#elif UNITY_EDITOR
[InitializeOnLoadMethod]
#endif
#else
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
#endif
private static void InitializeOnLoad()
{
Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
s_IsInitializedAfterCanvasRebuild = false;
s_AfterCanvasRebuildAction.Clear();
s_LateAfterCanvasRebuildAction.Clear();
s_BeforeCanvasRebuildAction.Clear();
s_OnScreenSizeChangedAction.Clear();
s_LastScreenSize = default;
}
/// <summary>