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demo: add performance demo
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using System;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Coffee.MiniProfiler
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{
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internal class MiniProfilerSettings : ScriptableSettings<MiniProfilerSettings>
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{
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[Header("UI")]
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[SerializeField] private Font m_Font = null;
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[Header("Instantiate On Boot")]
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[SerializeField] private GameObject miniProfilerPrefab = null;
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[SerializeField] private string[] m_SceneNames = new string[0];
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public Font font => m_Font;
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public event Action onFontChanged;
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protected override void OnBoot()
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{
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SceneManager.sceneLoaded -= OnSceneLoaded;
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SceneManager.sceneLoaded += OnSceneLoaded;
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}
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public void OnSceneLoaded(Scene scene, LoadSceneMode __)
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{
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SceneManager.sceneLoaded -= OnSceneLoaded;
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if (!miniProfilerPrefab || !m_SceneNames.Contains(scene.name)) return;
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var go = Instantiate(miniProfilerPrefab);
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if (Application.isPlaying)
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DontDestroyOnLoad(go);
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}
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protected override bool bootOnPlayMode => true;
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protected override bool bootOnEditorMode => false;
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#if UNITY_EDITOR
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protected override void OnValidate()
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{
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onFontChanged?.Invoke();
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base.OnValidate();
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}
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private void Reset()
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{
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m_Font = UnityEngine.Resources.GetBuiltinResource<Font>("Arial.ttf");
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}
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[UnityEditor.SettingsProvider]
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private static UnityEditor.SettingsProvider CreateSettingsProvider() => new ScriptableSettingsProvider<MiniProfilerSettings>();
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#endif
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}
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}
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