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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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demo: add performance demo
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135
Samples~/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs
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135
Samples~/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs
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using UnityEngine;
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namespace Coffee.UIExtensions.Demo
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{
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public class UIParticle_PerformanceDemo : MonoBehaviour
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{
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public GameObject copyOrigin;
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public int copyCount;
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public Canvas root;
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private void Start()
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{
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Application.targetFrameRate = 60;
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if (copyOrigin)
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{
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copyOrigin.SetActive(false);
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var parent = copyOrigin.transform.parent;
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for (var i = 0; i < copyCount; i++)
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{
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var go = GameObject.Instantiate(copyOrigin, parent, false);
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go.name = string.Format("{0} {1}", copyOrigin.name, i + 1);
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go.hideFlags = HideFlags.DontSave;
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go.SetActive(true);
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}
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}
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}
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public void ChangeScreenSize()
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{
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if (Screen.width == 400 && Screen.height == 720)
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Screen.SetResolution(720, 720, false);
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else if (Screen.width == 720 && Screen.height == 720)
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Screen.SetResolution(720, 400, false);
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else
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Screen.SetResolution(400, 720, false);
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}
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public void EnableAnimations(bool enabled)
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{
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foreach (var animator in FindObjectsOfType<Animator>())
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{
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animator.enabled = enabled;
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}
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}
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public void UIParticle_Enable(bool enabled)
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{
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foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
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{
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uip.enabled = enabled;
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}
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if (!enabled)
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{
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foreach (var ps in FindObjectsOfType<ParticleSystem>())
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{
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ps.Play(false);
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}
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}
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}
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public void UIParticle_MeshSharing(bool enabled)
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{
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foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
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{
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uip.meshSharing = enabled ? UIParticle.MeshSharing.Auto : UIParticle.MeshSharing.None;
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}
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}
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public void UIParticle_RandomGroup(bool enabled)
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{
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foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
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{
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uip.groupMaxId = enabled ? 4 : 0;
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}
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}
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public void UIParticle_Scale(float scale)
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{
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foreach (var uip in FindObjectsOfType<UIParticle>())
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{
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uip.scale = scale;
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}
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}
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public void ParticleSystem_WorldSpaseSimulation(bool enabled)
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{
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foreach (var ps in FindObjectsOfType<ParticleSystem>())
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{
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var main = ps.main;
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main.simulationSpace = enabled ? ParticleSystemSimulationSpace.World : ParticleSystemSimulationSpace.Local;
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}
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}
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public void ParticleSystem_SetScale(float scale)
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{
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foreach (var ps in FindObjectsOfType<ParticleSystem>())
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{
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ps.transform.localScale = new Vector3(scale, scale, scale);
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}
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}
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public void Canvas_WorldSpace(bool flag)
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{
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if (flag)
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{
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var canvas = FindObjectOfType<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceCamera;
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canvas.renderMode = RenderMode.WorldSpace;
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canvas.transform.rotation = Quaternion.Euler(new Vector3(0, 10, 0));
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}
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}
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public void Canvas_CameraSpace(bool flag)
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{
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if (flag)
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{
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var canvas = FindObjectOfType<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceCamera;
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}
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}
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public void Canvas_Overlay(bool flag)
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{
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if (flag)
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{
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var canvas = FindObjectOfType<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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}
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}
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}
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}
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