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Merge remote-tracking branch 'origin/develop' into develop-preview
# Conflicts: # Packages/src/CHANGELOG.md # Packages/src/README.md # Packages/src/package.json
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@@ -36,6 +36,7 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
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- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
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- [Usage with Script](#usage-with-script)
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- [Component: UIParticleAttractor](#component-uiparticleattractor)
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- [Component: ParticleSystemPreviewer](#component-particlesystempreviewer)
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- [Project Settings](#project-settings)
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- [🛠 Development Note](#-development-note)
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- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
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@@ -292,16 +293,17 @@ uiParticle.Stop();
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- **Unscaled Time:** Update with unscaled delta time.
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- **OnAttracted**: An event called when attracting is complete (per particle).
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<br><br>
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### Component: ParticleSystemPreviewer
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`ParticleSystemPreviewer` is used to preview a ParticleSystem in the editor.
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`ParticleSystemPreviewer` is used to preview a `ParticleSystem` in the editor.
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- When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
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- The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
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- This component will be removed in builds.
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<br><br>
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