Merge remote-tracking branch 'origin/develop' into develop-preview

# Conflicts:
#	Packages/src/CHANGELOG.md
#	Packages/src/README.md
#	Packages/src/package.json
This commit is contained in:
mob-sakai
2026-06-26 12:05:08 +09:00
6 changed files with 256 additions and 41 deletions

View File

@@ -36,6 +36,7 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
- [Usage with Script](#usage-with-script)
- [Component: UIParticleAttractor](#component-uiparticleattractor)
- [Component: ParticleSystemPreviewer](#component-particlesystempreviewer)
- [Project Settings](#project-settings)
- [🛠 Development Note](#-development-note)
- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
@@ -292,16 +293,17 @@ uiParticle.Stop();
- **Unscaled Time:** Update with unscaled delta time.
- **OnAttracted**: An event called when attracting is complete (per particle).
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### Component: ParticleSystemPreviewer
`ParticleSystemPreviewer` is used to preview a ParticleSystem in the editor.
`ParticleSystemPreviewer` is used to preview a `ParticleSystem` in the editor.
![](https://github.com/mob-sakai/mob-sakai/releases/download/docs/1782441157549.png)
- When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
- The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
- This component will be removed in builds.
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