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3.0.0-preview.31
# [3.0.0-preview.31](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.30...v3.0.0-preview.31) (2020-09-02) ### Bug Fixes * combine Instances error ([878f812](878f81202a)), closes [#91](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/91) * in rare cases, the particle size is incorrect with camera-space mode ([90593ac](90593ac021)), closes [#93](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/93) * trails material uses sprite texture ([9e65ee7](9e65ee7345)), closes [#92](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/92) ### Features * refresh children ParticleSystem with a gameObjects as root ([8bae1d0](8bae1d08cc))
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@@ -49,10 +49,8 @@ public class CFX_Demo_With_UIParticle : MonoBehaviour
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var particle = demo.GetType()
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.GetMethod("spawnParticle", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
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.Invoke(demo, new object[0]) as GameObject;
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particle.transform.SetParent(UiParticle.transform, false);
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particle.transform.localScale = Vector3.one;
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particle.transform.localPosition = Vector3.zero;
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UiParticle.RefreshParticles();
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UiParticle.SetParticleSystemInstance(particle);
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}
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public void SetCanvasWidth(int width)
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