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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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demos: update demo
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@@ -51,7 +51,11 @@ namespace Coffee.UIExtensions.Demo
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public void EnableAnimations(bool flag)
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var animator in FindObjectsByType<Animator>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var animator in FindObjectsOfType<Animator>())
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#endif
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{
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animator.enabled = flag;
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}
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@@ -79,7 +83,11 @@ namespace Coffee.UIExtensions.Demo
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public void UIParticle_Scale(float scale)
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var uip in FindObjectsByType<UIParticle>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var uip in FindObjectsOfType<UIParticle>())
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#endif
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{
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uip.scale = scale;
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}
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@@ -87,7 +95,11 @@ namespace Coffee.UIExtensions.Demo
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public void ParticleSystem_WorldSpaseSimulation(bool flag)
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var p in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var p in FindObjectsOfType<ParticleSystem>())
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#endif
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{
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var main = p.main;
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main.simulationSpace = flag
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@@ -123,7 +135,11 @@ namespace Coffee.UIExtensions.Demo
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public void ParticleSystem_SetScale(float scale)
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var ps in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var ps in FindObjectsOfType<ParticleSystem>())
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#endif
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{
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ps.transform.localScale = new Vector3(scale, scale, scale);
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}
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