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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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demos: update demo
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@@ -51,7 +51,11 @@ namespace Coffee.UIExtensions.Demo
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public void EnableAnimations(bool flag)
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public void EnableAnimations(bool flag)
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{
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var animator in FindObjectsByType<Animator>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var animator in FindObjectsOfType<Animator>())
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foreach (var animator in FindObjectsOfType<Animator>())
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#endif
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{
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{
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animator.enabled = flag;
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animator.enabled = flag;
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}
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}
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@@ -79,7 +83,11 @@ namespace Coffee.UIExtensions.Demo
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public void UIParticle_Scale(float scale)
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public void UIParticle_Scale(float scale)
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{
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var uip in FindObjectsByType<UIParticle>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var uip in FindObjectsOfType<UIParticle>())
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foreach (var uip in FindObjectsOfType<UIParticle>())
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#endif
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{
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{
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uip.scale = scale;
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uip.scale = scale;
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}
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}
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@@ -87,7 +95,11 @@ namespace Coffee.UIExtensions.Demo
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public void ParticleSystem_WorldSpaseSimulation(bool flag)
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public void ParticleSystem_WorldSpaseSimulation(bool flag)
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{
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var p in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var p in FindObjectsOfType<ParticleSystem>())
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foreach (var p in FindObjectsOfType<ParticleSystem>())
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#endif
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{
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{
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var main = p.main;
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var main = p.main;
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main.simulationSpace = flag
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main.simulationSpace = flag
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@@ -123,7 +135,11 @@ namespace Coffee.UIExtensions.Demo
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public void ParticleSystem_SetScale(float scale)
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public void ParticleSystem_SetScale(float scale)
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{
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var ps in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var ps in FindObjectsOfType<ParticleSystem>())
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foreach (var ps in FindObjectsOfType<ParticleSystem>())
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#endif
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{
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{
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ps.transform.localScale = new Vector3(scale, scale, scale);
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ps.transform.localScale = new Vector3(scale, scale, scale);
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}
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}
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@@ -42,12 +42,12 @@ TextureImporter:
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compressionQuality: 50
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compressionQuality: 50
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spriteMode: 1
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spriteMode: 1
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spriteExtrude: 1
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spriteExtrude: 1
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spriteMeshType: 1
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spriteMeshType: 0
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alignment: 0
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteGenerateFallbackPhysicsShape: 0
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alphaUsage: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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spriteTessellationDetail: -1
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@@ -27,7 +27,7 @@ TextureImporter:
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generateCubemap: 6
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generateCubemap: 6
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cubemapConvolution: 0
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cubemapConvolution: 0
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seamlessCubemap: 0
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seamlessCubemap: 0
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textureFormat: 1
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textureFormat: 4
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maxTextureSize: 2048
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maxTextureSize: 2048
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textureSettings:
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textureSettings:
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serializedVersion: 2
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serializedVersion: 2
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@@ -42,12 +42,12 @@ TextureImporter:
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compressionQuality: 50
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compressionQuality: 50
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spriteMode: 1
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spriteMode: 1
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spriteExtrude: 1
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spriteExtrude: 1
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spriteMeshType: 1
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spriteMeshType: 0
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alignment: 0
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteGenerateFallbackPhysicsShape: 0
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alphaUsage: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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spriteTessellationDetail: -1
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@@ -42,12 +42,12 @@ TextureImporter:
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compressionQuality: 50
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compressionQuality: 50
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spriteMode: 1
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spriteMode: 1
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spriteExtrude: 1
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spriteExtrude: 1
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spriteMeshType: 1
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spriteMeshType: 0
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alignment: 0
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteGenerateFallbackPhysicsShape: 0
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alphaUsage: 0
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alphaUsage: 0
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alphaIsTransparency: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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spriteTessellationDetail: -1
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@@ -27,7 +27,7 @@ TextureImporter:
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generateCubemap: 6
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generateCubemap: 6
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cubemapConvolution: 0
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cubemapConvolution: 0
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seamlessCubemap: 0
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seamlessCubemap: 0
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textureFormat: -1
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textureFormat: 4
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maxTextureSize: 2048
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maxTextureSize: 2048
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textureSettings:
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textureSettings:
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serializedVersion: 2
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serializedVersion: 2
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@@ -42,12 +42,12 @@ TextureImporter:
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compressionQuality: 50
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compressionQuality: 50
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spriteMode: 1
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spriteMode: 1
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spriteExtrude: 1
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spriteExtrude: 1
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spriteMeshType: 1
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spriteMeshType: 0
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alignment: 0
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteGenerateFallbackPhysicsShape: 0
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alphaUsage: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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spriteTessellationDetail: -1
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