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fix #20; RectMask2D doesn't work on WebGL
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@@ -54,7 +54,6 @@
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#include "UnityCG.cginc"
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#include "UnityCG.cginc"
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#include "UnityUI.cginc"
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#include "UnityUI.cginc"
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#pragma multi_compile __ UNITY_UI_CLIP_RECT
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#pragma multi_compile __ UNITY_UI_ALPHACLIP
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#pragma multi_compile __ UNITY_UI_ALPHACLIP
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struct appdata_t
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struct appdata_t
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@@ -97,10 +96,7 @@
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fixed4 frag(v2f IN) : SV_Target
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fixed4 frag(v2f IN) : SV_Target
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{
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{
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half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
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half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
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#ifdef UNITY_UI_CLIP_RECT
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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#endif
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#ifdef UNITY_UI_ALPHACLIP
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#ifdef UNITY_UI_ALPHACLIP
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clip (color.a - 0.001);
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clip (color.a - 0.001);
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