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close #42; Support changing material property by AnimationClip
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@@ -77,7 +77,7 @@
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v2f OUT;
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OUT.worldPosition = IN.vertex;
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OUT.vertex = UnityObjectToClipPos(IN.vertex);
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OUT.texcoord = IN.texcoord;
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OUT.texcoord = TRANSFORM_TEX(IN.texcoord, _MainTex);
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#ifdef UNITY_HALF_TEXEL_OFFSET
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OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1);
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#endif
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