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3.0.0-preview.37
# [3.0.0-preview.37](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.36...v3.0.0-preview.37) (2020-10-01)
### Bug Fixes
* fix menus ([5fa12b5](5fa12b5338))
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46
Scripts/Editor/UIParticleMenu.cs
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46
Scripts/Editor/UIParticleMenu.cs
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Coffee.UIExtensions
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{
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internal class UIParticleMenu
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{
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[MenuItem("GameObject/UI/Particle System (Empty)", false, 2018)]
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private static void AddParticleEmpty(MenuCommand menuCommand)
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{
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// Create empty UI element.
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EditorApplication.ExecuteMenuItem("GameObject/UI/Image");
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var ui = Selection.activeGameObject;
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Object.DestroyImmediate(ui.GetComponent<Image>());
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// Add UIParticle.
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var uiParticle = ui.AddComponent<UIParticle>();
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uiParticle.name = "UIParticle";
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uiParticle.scale = 10;
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uiParticle.rectTransform.sizeDelta = Vector2.zero;
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}
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[MenuItem("GameObject/UI/Particle System", false, 2019)]
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private static void AddParticle(MenuCommand menuCommand)
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{
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// Create empty UIEffect.
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AddParticleEmpty(menuCommand);
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var uiParticle = Selection.activeGameObject.GetComponent<UIParticle>();
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// Create ParticleSystem.
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EditorApplication.ExecuteMenuItem("GameObject/Effects/Particle System");
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var ps = Selection.activeGameObject;
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ps.transform.SetParent(uiParticle.transform, false);
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ps.transform.localPosition = Vector3.zero;
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// Assign default material.
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var renderer = ps.GetComponent<ParticleSystemRenderer>();
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var defaultMat = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Particle.mat");
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renderer.material = defaultMat ? defaultMat : renderer.material;
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// Refresh particles.
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uiParticle.RefreshParticles();
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}
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}
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}
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