3.0.0-preview.24

# [3.0.0-preview.24](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.23...v3.0.0-preview.24) (2020-09-01)

### Bug Fixes

* hide camera for baking ([30b4703](30b4703e2a))
* In ignore canvas scaler mode, Transform.localScale is zero ([cc71f2b](cc71f2bdac)), closes [#89](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/89)
* In prefab mode, an error occurs ([a222f37](a222f3710b)), closes [#88](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/88)

### Features

* remove menu in inspector ([e7f8f51](e7f8f51212))
This commit is contained in:
semantic-release-bot
2020-09-01 04:50:54 +00:00
parent 0eb76a6432
commit 9071798353
6 changed files with 108 additions and 33 deletions

View File

@@ -16,6 +16,9 @@ namespace Coffee.UIExtensions
//################################
private static readonly GUIContent s_ContentRenderingOrder = new GUIContent("Rendering Order");
private static readonly GUIContent s_ContentRefresh = new GUIContent("Refresh");
private static readonly GUIContent s_ContentFix = new GUIContent("Fix");
private static readonly List<UIParticle> s_TempParents = new List<UIParticle>();
private static readonly List<UIParticle> s_TempChildren = new List<UIParticle>();
private SerializedProperty _spScale;
private SerializedProperty _spIgnoreCanvasScaler;
@@ -81,7 +84,17 @@ namespace Coffee.UIExtensions
serializedObject.Update();
// IgnoreCanvasScaler
EditorGUILayout.PropertyField(_spIgnoreCanvasScaler);
using (var ccs = new EditorGUI.ChangeCheckScope())
{
EditorGUILayout.PropertyField(_spIgnoreCanvasScaler);
if (ccs.changed)
{
foreach (UIParticle p in targets)
{
p.ignoreCanvasScaler = _spIgnoreCanvasScaler.boolValue;
}
}
}
// Scale
EditorGUILayout.PropertyField(_spScale);
@@ -91,6 +104,8 @@ namespace Coffee.UIExtensions
_ro.DoLayoutList();
serializedObject.ApplyModifiedProperties();
// Does the shader support UI masks?
if (current.maskable && current.GetComponentInParent<Mask>())
{
@@ -108,7 +123,46 @@ namespace Coffee.UIExtensions
}
}
serializedObject.ApplyModifiedProperties();
// Does the shader support UI masks?
if (FixButton(current.m_IsTrail,"This UIParticle component should be removed. The UIParticle for trails is no longer needed."))
{
DestroyUIParticle(current);
return;
}
current.GetComponentsInParent(true, s_TempParents);
if (FixButton(1 < s_TempParents.Count,"This UIParticle component should be removed. The parent UIParticle exists."))
{
DestroyUIParticle(current);
return;
}
current.GetComponentsInChildren(true, s_TempChildren);
if (FixButton(1 < s_TempChildren.Count,"The children UIParticle component should be removed."))
{
s_TempChildren.ForEach(child => DestroyUIParticle(child, true));
}
}
void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false)
{
if (!p || ignoreCurrent && target == p) return;
var cr = p.canvasRenderer;
DestroyImmediate(p);
DestroyImmediate(cr);
}
bool FixButton(bool show, string text)
{
if (!show) return false;
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(true)))
{
EditorGUILayout.HelpBox(text, MessageType.Warning, true);
using (new EditorGUILayout.VerticalScope())
{
return GUILayout.Button(s_ContentFix, GUILayout.Width(30));
}
}
}
}
}