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fix #39; UIParticle.Scale - Rendering Order Issue
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@@ -266,7 +266,7 @@ namespace Coffee.UIExtensions
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if (m_ParticleSystem && canvas)
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if (m_ParticleSystem && canvas)
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{
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{
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if (canvas.renderMode != RenderMode.ScreenSpaceOverlay)
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// I do not know why, but it worked fine when setting `transform.localPosition.z` to `0.01`. (#34, #39)
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{
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{
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Vector3 pos = rectTransform.localPosition;
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Vector3 pos = rectTransform.localPosition;
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if (Mathf.Abs (pos.z) < 0.01f)
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if (Mathf.Abs (pos.z) < 0.01f)
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