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Add 'Packages/src/' from commit '32b93d3eeb52c6471244c324d0a6572b756c561a'
git-subtree-dir: Packages/src git-subtree-mainline:2aa8d41950git-subtree-split:32b93d3eeb
This commit is contained in:
682
Packages/src/Scripts/UIParticle.cs
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682
Packages/src/Scripts/UIParticle.cs
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@@ -0,0 +1,682 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Coffee.UIParticleExtensions;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using Random = UnityEngine.Random;
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
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namespace Coffee.UIExtensions
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{
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/// <summary>
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/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
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/// </summary>
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[ExecuteAlways]
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(CanvasRenderer))]
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public class UIParticle : MaskableGraphic, ISerializationCallbackReceiver
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{
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public enum MeshSharing
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{
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None,
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Auto,
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Primary,
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PrimarySimulator,
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Replica
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}
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public enum PositionMode
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{
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Relative,
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Absolute
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}
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public enum AutoScalingMode
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{
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None,
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UIParticle,
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Transform
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}
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[HideInInspector]
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[SerializeField]
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internal bool m_IsTrail;
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[HideInInspector]
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[FormerlySerializedAs("m_IgnoreParent")]
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[SerializeField]
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private bool m_IgnoreCanvasScaler;
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[HideInInspector]
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[SerializeField]
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private bool m_AbsoluteMode;
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[Tooltip("Particle effect scale")]
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[SerializeField]
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private Vector3 m_Scale3D = new Vector3(10, 10, 10);
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[Tooltip("Animatable material properties.\n" +
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"If you want to change the material properties of the ParticleSystem in Animation, enable it.")]
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[SerializeField]
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internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0];
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[Tooltip("Particles")]
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[SerializeField]
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private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
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[Tooltip("Mesh sharing.\n" +
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"None: disable mesh sharing.\n" +
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"Auto: automatically select Primary/Replica.\n" +
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"Primary: provides particle simulation results to the same group.\n" +
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"Primary Simulator: Primary, but do not render the particle (simulation only).\n" +
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"Replica: render simulation results provided by the primary.")]
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[SerializeField]
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private MeshSharing m_MeshSharing = MeshSharing.None;
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[Tooltip("Mesh sharing group ID.\n" +
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"If non-zero is specified, particle simulation results are shared within the group.")]
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[SerializeField]
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private int m_GroupId;
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[SerializeField]
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private int m_GroupMaxId;
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[Tooltip("Relative: The particles will be emitted from the scaled position of ParticleSystem.\n" +
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"Absolute: The particles will be emitted from the world position of ParticleSystem.")]
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[SerializeField]
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private PositionMode m_PositionMode = PositionMode.Relative;
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[SerializeField]
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[Tooltip("Prevent the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.")]
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private bool m_AutoScaling = true;
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[SerializeField]
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[Tooltip("Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1)." +
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"UIParticle: UIParticle.scale will be adjusted.")]
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private AutoScalingMode m_AutoScalingMode = AutoScalingMode.Transform;
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[SerializeField]
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private bool m_ResetScaleOnEnable;
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private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
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private int _groupId;
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private Camera _orthoCamera;
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private DrivenRectTransformTracker _tracker;
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/// <summary>
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/// Should this graphic be considered a target for ray-casting?
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/// </summary>
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public override bool raycastTarget
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{
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get { return false; }
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set { }
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}
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/// <summary>
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/// Mesh sharing.
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/// None: disable mesh sharing.
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/// Auto: automatically select Primary/Replica.
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/// Primary: provides particle simulation results to the same group.
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/// Primary Simulator: Primary, but do not render the particle (simulation only).
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/// Replica: render simulation results provided by the primary.
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/// </summary>
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public MeshSharing meshSharing
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{
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get { return m_MeshSharing; }
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set { m_MeshSharing = value; }
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}
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/// <summary>
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/// Mesh sharing group ID.
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/// If non-zero is specified, particle simulation results are shared within the group.
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/// </summary>
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public int groupId
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{
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get { return _groupId; }
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set
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{
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if (m_GroupId == value) return;
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m_GroupId = value;
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if (m_GroupId != m_GroupMaxId)
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{
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ResetGroupId();
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}
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}
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}
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public int groupMaxId
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{
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get { return m_GroupMaxId; }
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set
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{
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if (m_GroupMaxId == value) return;
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m_GroupMaxId = value;
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ResetGroupId();
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}
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}
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/// <summary>
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/// Particle position mode.
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/// Relative: The particles will be emitted from the scaled position of the ParticleSystem.
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/// Absolute: The particles will be emitted from the world position of the ParticleSystem.
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/// </summary>
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public PositionMode positionMode
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{
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get { return m_PositionMode; }
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set { m_PositionMode = value; }
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}
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/// <summary>
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/// Particle position mode.
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/// Relative: The particles will be emitted from the scaled position of the ParticleSystem.
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/// Absolute: The particles will be emitted from the world position of the ParticleSystem.
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/// </summary>
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public bool absoluteMode
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{
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get { return m_PositionMode == PositionMode.Absolute; }
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set { positionMode = value ? PositionMode.Absolute : PositionMode.Relative; }
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}
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/// <summary>
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/// Prevents the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.
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/// </summary>
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[Obsolete("The autoScaling is now obsolete. Please use the autoScalingMode instead.", false)]
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public bool autoScaling
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{
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get { return m_AutoScalingMode != AutoScalingMode.None; }
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set
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{
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autoScalingMode = value ? AutoScalingMode.Transform : AutoScalingMode.None;
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}
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}
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/// <summary>
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/// Auto scaling mode.
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/// Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1).
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/// UIParticle: UIParticle.scale will be adjusted.
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/// </summary>
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public AutoScalingMode autoScalingMode
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{
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get { return m_AutoScalingMode; }
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set
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{
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if (m_AutoScalingMode == value) return;
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m_AutoScalingMode = value;
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UpdateTracker();
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}
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}
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internal bool useMeshSharing
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{
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get { return m_MeshSharing != MeshSharing.None; }
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}
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internal bool isPrimary
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{
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get
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{
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return m_MeshSharing == MeshSharing.Primary
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|| m_MeshSharing == MeshSharing.PrimarySimulator;
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}
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}
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internal bool canSimulate
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{
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get
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{
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return m_MeshSharing == MeshSharing.None
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|| m_MeshSharing == MeshSharing.Auto
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|| m_MeshSharing == MeshSharing.Primary
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|| m_MeshSharing == MeshSharing.PrimarySimulator;
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}
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}
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internal bool canRender
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{
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get
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{
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return m_MeshSharing == MeshSharing.None
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|| m_MeshSharing == MeshSharing.Auto
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|| m_MeshSharing == MeshSharing.Primary
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|| m_MeshSharing == MeshSharing.Replica;
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}
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}
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/// <summary>
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/// Particle effect scale.
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/// </summary>
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public float scale
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{
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get { return m_Scale3D.x; }
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set { m_Scale3D = new Vector3(value, value, value); }
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}
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/// <summary>
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/// Particle effect scale.
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/// </summary>
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public Vector3 scale3D
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{
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get { return m_Scale3D; }
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set { m_Scale3D = value; }
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}
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/// <summary>
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/// Particle effect scale.
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/// </summary>
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public Vector3 scale3DForCalc
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{
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get { return autoScalingMode == AutoScalingMode.UIParticle ? m_Scale3D.GetScaled(canvasScale) : m_Scale3D; }
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}
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public List<ParticleSystem> particles
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{
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get { return m_Particles; }
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}
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/// <summary>
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/// Get all base materials to render.
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/// </summary>
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public IEnumerable<Material> materials
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{
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get
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{
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for (var i = 0; i < _renderers.Count; i++)
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{
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var r = _renderers[i];
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if (!r || !r.material) continue;
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yield return r.material;
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}
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}
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}
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public override Material materialForRendering
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{
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get { return null; }
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}
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/// <summary>
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/// Paused.
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/// </summary>
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public bool isPaused { get; private set; }
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public Vector3 parentScale { get; private set; }
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public Vector3 canvasScale { get; private set; }
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protected override void OnEnable()
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{
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ResetGroupId();
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UpdateTracker();
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UIParticleUpdater.Register(this);
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RegisterDirtyMaterialCallback(UpdateRendererMaterial);
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if (0 < particles.Count)
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{
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RefreshParticles(particles);
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}
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else
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{
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RefreshParticles();
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}
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base.OnEnable();
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// Reset scale for upgrade.
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if (m_ResetScaleOnEnable)
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{
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m_ResetScaleOnEnable = false;
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transform.localScale = Vector3.one;
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}
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}
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/// <summary>
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/// This function is called when the behaviour becomes disabled.
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/// </summary>
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protected override void OnDisable()
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{
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UpdateTracker();
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UIParticleUpdater.Unregister(this);
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_renderers.ForEach(r => r.Reset());
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UnregisterDirtyMaterialCallback(UpdateRendererMaterial);
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base.OnDisable();
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}
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/// <summary>
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/// Callback for when properties have been changed by animation.
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/// </summary>
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protected override void OnDidApplyAnimationProperties()
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{
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}
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#if UNITY_EDITOR
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protected override void OnValidate()
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{
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base.OnValidate();
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UpdateTracker();
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}
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#endif
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void ISerializationCallbackReceiver.OnBeforeSerialize()
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{
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}
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void ISerializationCallbackReceiver.OnAfterDeserialize()
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{
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if (m_IgnoreCanvasScaler || m_AutoScaling)
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{
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m_IgnoreCanvasScaler = false;
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m_AutoScaling = false;
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m_AutoScalingMode = AutoScalingMode.Transform;
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m_ResetScaleOnEnable = true;
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#if UNITY_EDITOR
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EditorApplication.delayCall += () =>
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{
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if (!this || !gameObject || !transform || Application.isPlaying) return;
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transform.localScale = Vector3.one;
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m_ResetScaleOnEnable = false;
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EditorUtility.SetDirty(this);
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};
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#endif
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}
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if (m_AbsoluteMode)
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{
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m_AbsoluteMode = false;
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m_PositionMode = PositionMode.Absolute;
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}
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}
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public void Play()
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{
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particles.Exec(p => p.Simulate(0, false, true));
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isPaused = false;
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}
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public void Pause()
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{
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particles.Exec(p => p.Pause());
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isPaused = true;
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}
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public void Resume()
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{
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isPaused = false;
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}
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public void Stop()
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{
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particles.Exec(p => p.Stop());
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isPaused = true;
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}
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public void StartEmission()
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{
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particles.Exec(p =>
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{
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var emission = p.emission;
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emission.enabled = true;
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});
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}
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public void StopEmission()
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{
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particles.Exec(p =>
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{
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var emission = p.emission;
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emission.enabled = false;
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});
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}
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public void Clear()
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{
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particles.Exec(p => p.Clear());
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isPaused = true;
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}
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public void SetParticleSystemInstance(GameObject instance)
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{
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SetParticleSystemInstance(instance, true);
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}
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||||
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||||
public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles)
|
||||
{
|
||||
if (!instance) return;
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foreach (Transform child in transform)
|
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{
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var go = child.gameObject;
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go.SetActive(false);
|
||||
if (destroyOldParticles)
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{
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Misc.Destroy(go);
|
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}
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}
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||||
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||||
var tr = instance.transform;
|
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tr.SetParent(transform, false);
|
||||
tr.localPosition = Vector3.zero;
|
||||
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||||
RefreshParticles(instance);
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||||
}
|
||||
|
||||
public void SetParticleSystemPrefab(GameObject prefab)
|
||||
{
|
||||
if (!prefab) return;
|
||||
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||||
SetParticleSystemInstance(Instantiate(prefab.gameObject), true);
|
||||
}
|
||||
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||||
public void RefreshParticles()
|
||||
{
|
||||
RefreshParticles(gameObject);
|
||||
}
|
||||
|
||||
private void RefreshParticles(GameObject root)
|
||||
{
|
||||
if (!root) return;
|
||||
root.GetComponentsInChildren(true, particles);
|
||||
particles.RemoveAll(x => x.GetComponentInParent<UIParticle>(true) != this);
|
||||
|
||||
for (var i = 0; i < particles.Count; i++)
|
||||
{
|
||||
var ps = particles[i];
|
||||
var tsa = ps.textureSheetAnimation;
|
||||
if (tsa.mode == ParticleSystemAnimationMode.Sprites && tsa.uvChannelMask == 0)
|
||||
{
|
||||
tsa.uvChannelMask = UVChannelFlags.UV0;
|
||||
}
|
||||
}
|
||||
|
||||
RefreshParticles(particles);
|
||||
}
|
||||
|
||||
public void RefreshParticles(List<ParticleSystem> particles)
|
||||
{
|
||||
// #246: Nullptr exceptions when using nested UIParticle components in hierarchy
|
||||
_renderers.Clear();
|
||||
foreach (Transform child in transform)
|
||||
{
|
||||
var uiParticleRenderer = child.GetComponent<UIParticleRenderer>();
|
||||
|
||||
if (uiParticleRenderer != null)
|
||||
{
|
||||
_renderers.Add(uiParticleRenderer);
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
_renderers[i].Reset(i);
|
||||
}
|
||||
|
||||
var j = 0;
|
||||
for (var i = 0; i < particles.Count; i++)
|
||||
{
|
||||
var ps = particles[i];
|
||||
if (!ps) continue;
|
||||
GetRenderer(j++).Set(this, ps, false);
|
||||
if (ps.trails.enabled)
|
||||
{
|
||||
GetRenderer(j++).Set(this, ps, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void UpdateTransformScale()
|
||||
{
|
||||
canvasScale = canvas.rootCanvas.transform.localScale.Inverse();
|
||||
parentScale = transform.parent.lossyScale;
|
||||
if (autoScalingMode != AutoScalingMode.Transform) return;
|
||||
|
||||
var newScale = parentScale.Inverse();
|
||||
if (transform.localScale != newScale)
|
||||
{
|
||||
transform.localScale = newScale;
|
||||
}
|
||||
}
|
||||
|
||||
internal void UpdateRenderers()
|
||||
{
|
||||
if (!isActiveAndEnabled) return;
|
||||
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
var r = _renderers[i];
|
||||
if (!r)
|
||||
{
|
||||
RefreshParticles(particles);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var bakeCamera = GetBakeCamera();
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
var r = _renderers[i];
|
||||
if (!r) continue;
|
||||
r.UpdateMesh(bakeCamera);
|
||||
}
|
||||
}
|
||||
|
||||
internal void UpdateParticleCount()
|
||||
{
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
var r = _renderers[i];
|
||||
if (!r) continue;
|
||||
r.UpdateParticleCount();
|
||||
}
|
||||
}
|
||||
|
||||
internal void ResetGroupId()
|
||||
{
|
||||
_groupId = m_GroupId == m_GroupMaxId
|
||||
? m_GroupId
|
||||
: Random.Range(m_GroupId, m_GroupMaxId + 1);
|
||||
}
|
||||
|
||||
protected override void UpdateMaterial()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call to update the geometry of the Graphic onto the CanvasRenderer.
|
||||
/// </summary>
|
||||
protected override void UpdateGeometry()
|
||||
{
|
||||
}
|
||||
|
||||
private void UpdateRendererMaterial()
|
||||
{
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
var r = _renderers[i];
|
||||
if (!r) continue;
|
||||
r.maskable = maskable;
|
||||
r.SetMaterialDirty();
|
||||
}
|
||||
}
|
||||
|
||||
internal UIParticleRenderer GetRenderer(int index)
|
||||
{
|
||||
if (_renderers.Count <= index)
|
||||
{
|
||||
_renderers.Add(UIParticleRenderer.AddRenderer(this, index));
|
||||
}
|
||||
|
||||
if (!_renderers[index])
|
||||
{
|
||||
_renderers[index] = UIParticleRenderer.AddRenderer(this, index);
|
||||
}
|
||||
|
||||
return _renderers[index];
|
||||
}
|
||||
|
||||
private Camera GetBakeCamera()
|
||||
{
|
||||
if (!canvas) return Camera.main;
|
||||
|
||||
// When render mode is ScreenSpaceCamera or WorldSpace, use world camera.
|
||||
var root = canvas.rootCanvas;
|
||||
if (root.renderMode != RenderMode.ScreenSpaceOverlay)
|
||||
{
|
||||
return root.worldCamera ? root.worldCamera : Camera.main;
|
||||
}
|
||||
|
||||
// When render mode is ScreenSpaceOverlay, use ortho-camera.
|
||||
if (!_orthoCamera)
|
||||
{
|
||||
// Find existing ortho-camera.
|
||||
foreach (Transform child in transform)
|
||||
{
|
||||
var cam = child.GetComponent<Camera>();
|
||||
if (cam && cam.name == "[generated] UIParticleOverlayCamera")
|
||||
{
|
||||
_orthoCamera = cam;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Create ortho-camera.
|
||||
if (!_orthoCamera)
|
||||
{
|
||||
var go = new GameObject("[generated] UIParticleOverlayCamera") { hideFlags = HideFlags.DontSave | HideFlags.NotEditable };
|
||||
go.SetActive(false);
|
||||
go.transform.SetParent(transform, false);
|
||||
_orthoCamera = go.AddComponent<Camera>();
|
||||
_orthoCamera.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
var size = ((RectTransform)root.transform).rect.size;
|
||||
_orthoCamera.orthographicSize = Mathf.Max(size.x, size.y) * root.scaleFactor;
|
||||
_orthoCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
|
||||
_orthoCamera.orthographic = true;
|
||||
_orthoCamera.farClipPlane = 2000f;
|
||||
|
||||
return _orthoCamera;
|
||||
}
|
||||
|
||||
private void UpdateTracker()
|
||||
{
|
||||
#pragma warning disable CS0618 // Type or member is obsolete
|
||||
if (!enabled || !autoScaling || autoScalingMode != AutoScalingMode.Transform)
|
||||
#pragma warning restore CS0618 // Type or member is obsolete
|
||||
{
|
||||
_tracker.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
_tracker.Add(this, rectTransform, DrivenTransformProperties.Scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user