fix: generated GameObject will be named '[generated] *'

These objects are automatically generated and are not stored in the scene or prefab (HideFlags.DontSave)
This commit is contained in:
mob-sakai
2023-08-18 17:20:12 +09:00
parent 821f08ff5c
commit 9b2e5c1d10
2 changed files with 6 additions and 4 deletions

View File

@@ -149,7 +149,7 @@ namespace Coffee.UIExtensions
public static UIParticleRenderer AddRenderer(UIParticle parent, int index)
{
// Create renderer object.
var go = new GameObject("UIParticleRenderer", typeof(UIParticleRenderer))
var go = new GameObject("[generated] UIParticleRenderer", typeof(UIParticleRenderer))
{
hideFlags = HideFlags.DontSave,
layer = parent.gameObject.layer