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fix: generated GameObject will be named '[generated] *'
These objects are automatically generated and are not stored in the scene or prefab (HideFlags.DontSave)
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@@ -149,7 +149,7 @@ namespace Coffee.UIExtensions
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public static UIParticleRenderer AddRenderer(UIParticle parent, int index)
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{
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// Create renderer object.
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var go = new GameObject("UIParticleRenderer", typeof(UIParticleRenderer))
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var go = new GameObject("[generated] UIParticleRenderer", typeof(UIParticleRenderer))
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{
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hideFlags = HideFlags.DontSave,
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layer = parent.gameObject.layer
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