docs: update readme

This commit is contained in:
mob-sakai
2026-06-24 15:09:08 +09:00
parent 10f82a8579
commit 9b3ee547e3

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@@ -183,9 +183,14 @@ _This package requires **Unity 2018.3 or later**._
- **Time Scale Multiplier:** Time scale multiplier.
- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
> [!TIPS]
> Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
and z-position.
> [!TIPS]
> When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
> The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
<br><br>
### Basic Usage
@@ -260,6 +265,17 @@ uiParticle.Stop();
- **Unscaled Time:** Update with unscaled delta time.
- **OnAttracted**: An event called when attracting is complete (per particle).
<br><br>
### Component: ParticleSystemPreviewer
`ParticleSystemPreviewer` is used to preview a ParticleSystem in the editor.
- When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
- The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
<br><br>
### Project Settings