From 9b3ee547e373ff84c2158fbf23aeaef3180ae9f0 Mon Sep 17 00:00:00 2001 From: mob-sakai <12690315+mob-sakai@users.noreply.github.com> Date: Wed, 24 Jun 2026 15:09:08 +0900 Subject: [PATCH] docs: update readme --- Packages/src/README.md | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/Packages/src/README.md b/Packages/src/README.md index e670f52..7825e4f 100644 --- a/Packages/src/README.md +++ b/Packages/src/README.md @@ -183,9 +183,14 @@ _This package requires **Unity 2018.3 or later**._ - **Time Scale Multiplier:** Time scale multiplier. - **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials. -**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order +> [!TIPS] +> Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order and z-position. +> [!TIPS] +> When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view. +> The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds. +

### Basic Usage @@ -260,6 +265,17 @@ uiParticle.Stop(); - **Unscaled Time:** Update with unscaled delta time. - **OnAttracted**: An event called when attracting is complete (per particle). + +

+ +### Component: ParticleSystemPreviewer + +`ParticleSystemPreviewer` is used to preview a ParticleSystem in the editor. + +- When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view. +- The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds. + +

### Project Settings