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docs: update readme
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@@ -183,9 +183,14 @@ _This package requires **Unity 2018.3 or later**._
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- **Time Scale Multiplier:** Time scale multiplier.
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- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
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**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
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> [!TIPS]
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> Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
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and z-position.
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> [!TIPS]
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> When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
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> The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
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<br><br>
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### Basic Usage
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@@ -260,6 +265,17 @@ uiParticle.Stop();
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- **Unscaled Time:** Update with unscaled delta time.
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- **OnAttracted**: An event called when attracting is complete (per particle).
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<br><br>
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### Component: ParticleSystemPreviewer
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`ParticleSystemPreviewer` is used to preview a ParticleSystem in the editor.
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- When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
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- The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
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<br><br>
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### Project Settings
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