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https://github.com/mob-sakai/ParticleEffectForUGUI.git
synced 2026-05-14 20:20:06 +00:00
refactor
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@@ -44,23 +44,26 @@ namespace Coffee.UIExtensions
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[HideInInspector]
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[SerializeField]
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[Obsolete]
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internal bool m_IsTrail;
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[HideInInspector]
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[FormerlySerializedAs("m_IgnoreParent")]
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[SerializeField]
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[Obsolete]
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private bool m_IgnoreCanvasScaler;
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[HideInInspector]
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[SerializeField]
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private bool m_AbsoluteMode;
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[Obsolete]
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internal bool m_AbsoluteMode;
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[Tooltip("Particle effect scale")]
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[Tooltip("Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.")]
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[SerializeField]
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private Vector3 m_Scale3D = new Vector3(10, 10, 10);
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[Tooltip("Animatable material properties.\n" +
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"If you want to change the material properties of the ParticleSystem in Animation, enable it.")]
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[Tooltip("If you want to update material properties (e.g. _MainTex_ST, _Color) in AnimationClip, " +
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"use this to mark as animatable.")]
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[SerializeField]
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internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0];
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@@ -68,12 +71,13 @@ namespace Coffee.UIExtensions
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[SerializeField]
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private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
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[Tooltip("Mesh sharing.\n" +
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"None: disable mesh sharing.\n" +
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"Auto: automatically select Primary/Replica.\n" +
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"Primary: provides particle simulation results to the same group.\n" +
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[Tooltip("Particle simulation results are shared within the same group. " +
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"A large number of the same effects can be displayed with a small load.\n" +
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"None: Disable mesh sharing.\n" +
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"Auto: Automatically select Primary/Replica.\n" +
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"Primary: Provides particle simulation results to the same group.\n" +
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"Primary Simulator: Primary, but do not render the particle (simulation only).\n" +
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"Replica: render simulation results provided by the primary.")]
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"Replica: Render simulation results provided by the primary.")]
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[SerializeField]
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private MeshSharing m_MeshSharing = MeshSharing.None;
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@@ -85,18 +89,22 @@ namespace Coffee.UIExtensions
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[SerializeField]
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private int m_GroupMaxId;
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[Tooltip("Relative: The particles will be emitted from the scaled position of ParticleSystem.\n" +
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"Absolute: The particles will be emitted from the world position of ParticleSystem.")]
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[Tooltip("Emission position mode.\n" +
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"Relative: The particles will be emitted from the scaled position.\n" +
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"Absolute: The particles will be emitted from the world position.")]
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[SerializeField]
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private PositionMode m_PositionMode = PositionMode.Relative;
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[SerializeField]
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[Tooltip("Prevent the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.")]
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private bool m_AutoScaling = true;
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[Obsolete]
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internal bool m_AutoScaling;
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[SerializeField]
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[Tooltip("Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1)." +
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"UIParticle: UIParticle.scale will be adjusted.")]
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[Tooltip(
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"How to automatically adjust when the Canvas scale is changed by the screen size or reference resolution.\n" +
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"None: Do nothing.\n" +
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"Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1).\n" +
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"UIParticle: UIParticle.scale will be adjusted.")]
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private AutoScalingMode m_AutoScalingMode = AutoScalingMode.Transform;
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[SerializeField]
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@@ -110,11 +118,12 @@ namespace Coffee.UIExtensions
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private float m_CustomViewSize = 10;
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private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
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private int _groupId;
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private Camera _bakeCamera;
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private DrivenRectTransformTracker _tracker;
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private Vector3 _storedScale;
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private Canvas _canvas;
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private int _groupId;
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private bool _isScaleStored;
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private Vector3 _storedScale;
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private DrivenRectTransformTracker _tracker;
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/// <summary>
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/// Should this graphic be considered a target for ray-casting?
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@@ -126,7 +135,8 @@ namespace Coffee.UIExtensions
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}
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/// <summary>
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/// Mesh sharing.
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/// Particle simulation results are shared within the same group.
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/// A large number of the same effects can be displayed with a small load.
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/// None: disable mesh sharing.
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/// Auto: automatically select Primary/Replica.
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/// Primary: provides particle simulation results to the same group.
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@@ -169,9 +179,9 @@ namespace Coffee.UIExtensions
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}
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/// <summary>
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/// Particle position mode.
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/// Relative: The particles will be emitted from the scaled position of the ParticleSystem.
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/// Absolute: The particles will be emitted from the world position of the ParticleSystem.
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/// Emission position mode.
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/// Relative: The particles will be emitted from the scaled position.
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/// Absolute: The particles will be emitted from the world position.
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/// </summary>
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public PositionMode positionMode
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{
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@@ -184,6 +194,7 @@ namespace Coffee.UIExtensions
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/// Relative: The particles will be emitted from the scaled position of the ParticleSystem.
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/// Absolute: The particles will be emitted from the world position of the ParticleSystem.
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/// </summary>
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[Obsolete("The absoluteMode is now obsolete. Please use the autoScalingMode instead.", false)]
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public bool absoluteMode
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{
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get => m_PositionMode == PositionMode.Absolute;
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@@ -201,8 +212,12 @@ namespace Coffee.UIExtensions
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}
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/// <summary>
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/// Auto scaling mode.
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/// How to automatically adjust when the Canvas scale is changed by the screen size or reference resolution.
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/// <para/>
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/// None: Do nothing.
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/// <para/>
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/// Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1).
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/// <para/>
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/// UIParticle: UIParticle.scale will be adjusted.
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/// </summary>
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public AutoScalingMode autoScalingMode
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@@ -286,24 +301,6 @@ namespace Coffee.UIExtensions
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public List<ParticleSystem> particles => m_Particles;
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/// <summary>
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/// Get all base materials to render.
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/// </summary>
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public IEnumerable<Material> materials
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{
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get
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{
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for (var i = 0; i < _renderers.Count; i++)
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{
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var r = _renderers[i];
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if (!r || !r.material) continue;
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yield return r.material;
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}
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}
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}
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public override Material materialForRendering => null;
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/// <summary>
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/// Paused.
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/// </summary>
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@@ -358,12 +355,20 @@ namespace Coffee.UIExtensions
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{
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}
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/// <summary>
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/// This function is called when a direct or indirect parent of the transform of the GameObject has changed.
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/// </summary>
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protected override void OnTransformParentChanged()
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{
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}
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void ISerializationCallbackReceiver.OnBeforeSerialize()
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{
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}
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void ISerializationCallbackReceiver.OnAfterDeserialize()
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{
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#pragma warning disable CS0612 // Type or member is obsolete
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if (m_IgnoreCanvasScaler || m_AutoScaling)
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{
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m_IgnoreCanvasScaler = false;
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@@ -376,31 +381,47 @@ namespace Coffee.UIExtensions
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m_AbsoluteMode = false;
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m_PositionMode = PositionMode.Absolute;
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}
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#pragma warning restore CS0612 // Type or member is obsolete
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}
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/// <summary>
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/// Play the ParticleSystems.
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/// </summary>
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public void Play()
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{
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particles.Exec(p => p.Simulate(0, false, true));
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isPaused = false;
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}
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/// <summary>
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/// Pause the ParticleSystems.
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/// </summary>
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public void Pause()
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{
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particles.Exec(p => p.Pause());
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isPaused = true;
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}
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/// <summary>
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/// Unpause the ParticleSystems.
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/// </summary>
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public void Resume()
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{
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isPaused = false;
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}
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/// <summary>
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/// Stop the ParticleSystems.
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/// </summary>
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public void Stop()
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{
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particles.Exec(p => p.Stop());
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isPaused = true;
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}
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/// <summary>
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/// Start emission of the ParticleSystems.
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/// </summary>
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public void StartEmission()
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{
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particles.Exec(p =>
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@@ -410,6 +431,9 @@ namespace Coffee.UIExtensions
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});
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}
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/// <summary>
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/// Stop emission of the ParticleSystems.
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/// </summary>
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public void StopEmission()
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{
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particles.Exec(p =>
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@@ -419,17 +443,41 @@ namespace Coffee.UIExtensions
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});
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}
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/// <summary>
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/// Clear the particles of the ParticleSystems.
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/// </summary>
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public void Clear()
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{
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particles.Exec(p => p.Clear());
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isPaused = true;
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}
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/// <summary>
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/// Get all base materials to render.
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/// </summary>
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public void GetMaterials(List<Material> result)
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{
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if (result == null) return;
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for (var i = 0; i < _renderers.Count; i++)
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{
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var r = _renderers[i];
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if (!r || !r.material) continue;
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result.Add(r.material);
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}
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}
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/// <summary>
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/// Refresh UIParticle using the ParticleSystem instance.
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/// </summary>
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public void SetParticleSystemInstance(GameObject instance)
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{
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SetParticleSystemInstance(instance, true);
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}
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/// <summary>
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/// Refresh UIParticle using the ParticleSystem instance.
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/// </summary>
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public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles)
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{
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if (!instance) return;
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@@ -455,6 +503,10 @@ namespace Coffee.UIExtensions
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RefreshParticles(instance);
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}
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/// <summary>
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/// Refresh UIParticle using the prefab.
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/// The prefab is automatically instantiated.
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/// </summary>
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public void SetParticleSystemPrefab(GameObject prefab)
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{
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if (!prefab) return;
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@@ -462,16 +514,31 @@ namespace Coffee.UIExtensions
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SetParticleSystemInstance(Instantiate(prefab.gameObject), true);
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}
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/// <summary>
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/// Refresh UIParticle.
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/// Collect ParticleSystems under the GameObject and refresh the UIParticle.
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/// </summary>
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public void RefreshParticles()
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{
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RefreshParticles(gameObject);
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}
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/// <summary>
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/// Refresh UIParticle.
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/// Collect ParticleSystems under the GameObject and refresh the UIParticle.
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/// </summary>
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private void RefreshParticles(GameObject root)
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{
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if (!root) return;
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root.GetComponentsInChildren(true, particles);
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particles.RemoveAll(x => x.GetComponentInParent<UIParticle>(true) != this);
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for (var i = particles.Count - 1; 0 <= i; i--)
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{
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var ps = particles[i];
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if (!ps || ps.GetComponentInParent<UIParticle>(true) != this)
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{
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particles.RemoveAt(i);
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}
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}
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for (var i = 0; i < particles.Count; i++)
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{
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@@ -486,31 +553,39 @@ namespace Coffee.UIExtensions
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RefreshParticles(particles);
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}
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public void RefreshParticles(List<ParticleSystem> particles)
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/// <summary>
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/// Refresh UIParticle using a list of ParticleSystems.
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/// </summary>
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public void RefreshParticles(List<ParticleSystem> particleSystems)
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{
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// Collect children UIParticleRenderer components.
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// #246: Nullptr exceptions when using nested UIParticle components in hierarchy
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_renderers.Clear();
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foreach (Transform child in transform)
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var childCount = transform.childCount;
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for (var i = 0; i < childCount; i++)
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{
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var uiParticleRenderer = child.GetComponent<UIParticleRenderer>();
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if (uiParticleRenderer != null)
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var child = transform.GetChild(i);
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if (child.TryGetComponent(out UIParticleRenderer uiParticleRenderer))
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{
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_renderers.Add(uiParticleRenderer);
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}
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}
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// Reset the UIParticleRenderer components.
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for (var i = 0; i < _renderers.Count; i++)
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{
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_renderers[i].Reset(i);
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}
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// Set the ParticleSystem to the UIParticleRenderer. If the trail is enabled, set it additionally.
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var j = 0;
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for (var i = 0; i < particles.Count; i++)
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for (var i = 0; i < particleSystems.Count; i++)
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{
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var ps = particles[i];
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var ps = particleSystems[i];
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if (!ps) continue;
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GetRenderer(j++).Set(this, ps, false);
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// If the trail is enabled, set it additionally.
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if (ps.trails.enabled)
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{
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GetRenderer(j++).Set(this, ps, true);
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@@ -556,11 +631,10 @@ namespace Coffee.UIExtensions
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for (var i = 0; i < _renderers.Count; i++)
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{
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var r = _renderers[i];
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if (!r)
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{
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RefreshParticles(particles);
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break;
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}
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if (r) continue;
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RefreshParticles(particles);
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break;
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}
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var bakeCamera = GetBakeCamera();
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@@ -568,6 +642,7 @@ namespace Coffee.UIExtensions
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{
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var r = _renderers[i];
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if (!r) continue;
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r.UpdateMesh(bakeCamera);
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}
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}
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