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refactor: using Coffee.Internal
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using Coffee.UIParticleInternal;
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using UnityEditor;
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using UnityEngine;
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@@ -39,12 +40,12 @@ namespace Coffee.UIExtensions
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#if UNITY_EDITOR
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[InitializeOnLoadMethod]
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#else
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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#endif
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[RuntimeInitializeOnLoadMethod]
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private static void InitializeOnLoad()
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{
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Canvas.willRenderCanvases -= Refresh;
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Canvas.willRenderCanvases += Refresh;
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UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
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}
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private static void Refresh()
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