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import Coffee.Internal
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92
Runtime/Internal/Utilities/MaterialRepository.cs
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92
Runtime/Internal/Utilities/MaterialRepository.cs
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using System;
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using UnityEngine;
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using UnityEngine.Profiling;
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namespace Coffee.UIParticleInternal
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{
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/// <summary>
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/// Provides functionality to manage materials.
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/// </summary>
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internal static class MaterialRepository
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{
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private static readonly ObjectRepository<Material> s_Repository = new ObjectRepository<Material>();
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public static int count => s_Repository.count;
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#if UNITY_EDITOR
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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private static void Clear()
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{
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s_Repository.Clear();
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}
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#endif
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/// <summary>
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/// Retrieves a cached material based on the hash.
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/// </summary>
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public static bool Valid(Hash128 hash, Material material)
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{
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Profiler.BeginSample("(COF)[MaterialRegistry] Valid");
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var ret = s_Repository.Valid(hash, material);
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Profiler.EndSample();
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return ret;
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}
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/// <summary>
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/// Adds or retrieves a cached material based on the hash.
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/// </summary>
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public static void Get(Hash128 hash, ref Material material, Func<Material> onCreate)
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{
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Profiler.BeginSample("(COF)[MaterialRepository] Get");
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s_Repository.Get(hash, ref material, onCreate);
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Profiler.EndSample();
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}
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/// <summary>
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/// Adds or retrieves a cached material based on the hash.
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/// </summary>
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public static void Get(Hash128 hash, ref Material material, string shaderName)
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{
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Profiler.BeginSample("(COF)[MaterialRepository] Get");
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s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x))
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{
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hideFlags = HideFlags.DontSave | HideFlags.NotEditable
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}, shaderName);
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Profiler.EndSample();
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}
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/// <summary>
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/// Adds or retrieves a cached material based on the hash.
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/// </summary>
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public static void Get(Hash128 hash, ref Material material, string shaderName, string[] keywords)
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{
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Profiler.BeginSample("(COF)[MaterialRepository] Get");
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s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x.shaderName))
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{
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hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
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shaderKeywords = x.keywords
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}, (shaderName, keywords));
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Profiler.EndSample();
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}
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/// <summary>
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/// Adds or retrieves a cached material based on the hash.
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/// </summary>
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public static void Get<T>(Hash128 hash, ref Material material, Func<T, Material> onCreate, T source)
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{
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Profiler.BeginSample("(COF)[MaterialRepository] Get");
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s_Repository.Get(hash, ref material, onCreate, source);
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Profiler.EndSample();
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}
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/// <summary>
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/// Removes a soft mask material from the cache.
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/// </summary>
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public static void Release(ref Material material)
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{
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Profiler.BeginSample("(COF)[MaterialRepository] Release");
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s_Repository.Release(ref material);
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Profiler.EndSample();
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}
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}
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}
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