You've already forked ParticleEffectForUGUI
mirror of
https://github.com/mob-sakai/ParticleEffectForUGUI.git
synced 2026-05-14 20:20:06 +00:00
Move scripts
This commit is contained in:
533
Scripts/Editor/UIParticleEditor.cs
Normal file
533
Scripts/Editor/UIParticleEditor.cs
Normal file
@@ -0,0 +1,533 @@
|
||||
using UnityEditor;
|
||||
using UnityEditor.UI;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
[CustomEditor (typeof (UIParticle))]
|
||||
[CanEditMultipleObjects]
|
||||
public class UIParticleEditor : GraphicEditor
|
||||
{
|
||||
//################################
|
||||
// Constant or Static Members.
|
||||
//################################
|
||||
static readonly GUIContent s_ContentParticleMaterial = new GUIContent ("Particle Material", "The material for rendering particles");
|
||||
static readonly GUIContent s_ContentTrailMaterial = new GUIContent ("Trail Material", "The material for rendering particle trails");
|
||||
static readonly List<ParticleSystem> s_ParticleSystems = new List<ParticleSystem> ();
|
||||
static readonly Matrix4x4 s_ArcHandleOffsetMatrix = Matrix4x4.TRS (Vector3.zero, Quaternion.AngleAxis (90f, Vector3.right) * Quaternion.AngleAxis (90f, Vector3.up), Vector3.one);
|
||||
static readonly Dictionary<string, MethodInfo> s_InternalMethods = new Dictionary<string, MethodInfo> ();
|
||||
static readonly Color s_GizmoColor = new Color (1f, 0.7f, 0.7f, 0.9f);
|
||||
static readonly Color s_ShapeGizmoThicknessTint = new Color (0.7f, 0.7f, 0.7f, 1.0f);
|
||||
static Material s_Material;
|
||||
|
||||
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable ()
|
||||
{
|
||||
base.OnEnable ();
|
||||
_spParticleSystem = serializedObject.FindProperty ("m_ParticleSystem");
|
||||
_spTrailParticle = serializedObject.FindProperty ("m_TrailParticle");
|
||||
_spScale = serializedObject.FindProperty ("m_Scale");
|
||||
_spIgnoreParent = serializedObject.FindProperty ("m_IgnoreParent");
|
||||
|
||||
if (!s_Material)
|
||||
{
|
||||
s_Material = Call<Material> (typeof (Material), "GetDefaultMaterial");
|
||||
}
|
||||
|
||||
_particles = targets.Cast<UIParticle> ().ToArray ();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
serializedObject.Update ();
|
||||
|
||||
EditorGUILayout.PropertyField (_spParticleSystem);
|
||||
EditorGUI.indentLevel++;
|
||||
var ps = _spParticleSystem.objectReferenceValue as ParticleSystem;
|
||||
if (ps)
|
||||
{
|
||||
var pr = ps.GetComponent<ParticleSystemRenderer> ();
|
||||
var sp = new SerializedObject (pr).FindProperty ("m_Materials");
|
||||
|
||||
EditorGUILayout.PropertyField (sp.GetArrayElementAtIndex (0), s_ContentParticleMaterial);
|
||||
EditorGUILayout.PropertyField (sp.GetArrayElementAtIndex (1), s_ContentTrailMaterial);
|
||||
sp.serializedObject.ApplyModifiedProperties ();
|
||||
|
||||
if (!Application.isPlaying && pr.enabled)
|
||||
{
|
||||
EditorGUILayout.HelpBox ("ParticleSystemRenderer will be disable on playing.", MessageType.Info);
|
||||
}
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
EditorGUI.BeginDisabledGroup (true);
|
||||
EditorGUILayout.PropertyField (_spTrailParticle);
|
||||
EditorGUI.EndDisabledGroup ();
|
||||
|
||||
var current = target as UIParticle;
|
||||
|
||||
EditorGUILayout.PropertyField (_spIgnoreParent);
|
||||
|
||||
EditorGUI.BeginDisabledGroup (!current.isRoot);
|
||||
EditorGUILayout.PropertyField (_spScale);
|
||||
EditorGUI.EndDisabledGroup ();
|
||||
|
||||
current.GetComponentsInChildren<ParticleSystem> (true, s_ParticleSystems);
|
||||
if (s_ParticleSystems.Any (x => x.GetComponent<UIParticle> () == null))
|
||||
{
|
||||
GUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.HelpBox ("There are child ParticleSystems that does not have a UIParticle component.\nAdd UIParticle component to them.", MessageType.Warning);
|
||||
GUILayout.BeginVertical ();
|
||||
if (GUILayout.Button ("Fix"))
|
||||
{
|
||||
foreach (var p in s_ParticleSystems.Where (x => !x.GetComponent<UIParticle> ()))
|
||||
{
|
||||
p.gameObject.AddComponent<UIParticle> ();
|
||||
}
|
||||
}
|
||||
GUILayout.EndVertical ();
|
||||
GUILayout.EndHorizontal ();
|
||||
}
|
||||
s_ParticleSystems.Clear ();
|
||||
|
||||
serializedObject.ApplyModifiedProperties ();
|
||||
}
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
SerializedProperty _spParticleSystem;
|
||||
SerializedProperty _spTrailParticle;
|
||||
SerializedProperty _spScale;
|
||||
SerializedProperty _spIgnoreParent;
|
||||
UIParticle [] _particles;
|
||||
ArcHandle _arcHandle = new ArcHandle ();
|
||||
BoxBoundsHandle _boxBoundsHandle = new BoxBoundsHandle ();
|
||||
SphereBoundsHandle _sphereBoundsHandle = new SphereBoundsHandle ();
|
||||
Mesh _spriteMesh;
|
||||
|
||||
static T Call<T> (Type type, string method, params object [] args)
|
||||
{
|
||||
MethodInfo mi;
|
||||
if (!s_InternalMethods.TryGetValue (method, out mi))
|
||||
{
|
||||
mi = type.GetMethod (method, BindingFlags.Static | BindingFlags.NonPublic);
|
||||
s_InternalMethods.Add (method, mi);
|
||||
}
|
||||
return (T)mi.Invoke (null, args);
|
||||
}
|
||||
|
||||
void OnSceneGUI ()
|
||||
{
|
||||
Color origCol = Handles.color;
|
||||
Handles.color = s_GizmoColor;
|
||||
|
||||
Matrix4x4 orgMatrix = Handles.matrix;
|
||||
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
foreach (UIParticle uip in _particles)
|
||||
{
|
||||
ParticleSystem ps = uip.cachedParticleSystem;
|
||||
if (!ps || !uip.canvas)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var shapeModule = ps.shape;
|
||||
var mainModule = ps.main;
|
||||
|
||||
ParticleSystemShapeType type = shapeModule.shapeType;
|
||||
|
||||
Matrix4x4 transformMatrix = new Matrix4x4 ();
|
||||
if (mainModule.scalingMode == ParticleSystemScalingMode.Local)
|
||||
{
|
||||
transformMatrix.SetTRS (ps.transform.position, ps.transform.rotation, ps.transform.localScale);
|
||||
}
|
||||
else if (mainModule.scalingMode == ParticleSystemScalingMode.Hierarchy)
|
||||
{
|
||||
transformMatrix = ps.transform.localToWorldMatrix;
|
||||
}
|
||||
else
|
||||
{
|
||||
transformMatrix.SetTRS (ps.transform.position, ps.transform.rotation, ps.transform.lossyScale);
|
||||
}
|
||||
|
||||
bool isBox = (type == ParticleSystemShapeType.Box || type == ParticleSystemShapeType.BoxShell || type == ParticleSystemShapeType.BoxEdge || type == ParticleSystemShapeType.Rectangle);
|
||||
|
||||
Vector3 emitterScale = isBox ? Vector3.one : shapeModule.scale;
|
||||
Matrix4x4 emitterMatrix = Matrix4x4.TRS (shapeModule.position, Quaternion.Euler (shapeModule.rotation), emitterScale);
|
||||
transformMatrix *= emitterMatrix;
|
||||
Handles.matrix = transformMatrix;
|
||||
|
||||
if(uip.canvas.renderMode == RenderMode.ScreenSpaceOverlay || ps.main.scalingMode == ParticleSystemScalingMode.Hierarchy)
|
||||
{
|
||||
Handles.matrix = Handles.matrix * Matrix4x4.Scale (Vector3.one * uip.scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
Handles.matrix = Handles.matrix * Matrix4x4.Scale (uip.canvas.rootCanvas.transform.localScale * uip.scale);
|
||||
}
|
||||
|
||||
if (type == ParticleSystemShapeType.Sphere)
|
||||
{
|
||||
// Thickness
|
||||
Handles.color *= s_ShapeGizmoThicknessTint;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
//float radiusThickness = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), false, shapeModule.arc);
|
||||
float radiusThickness = Handles.RadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), false);
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Sphere Thickness Handle Change");
|
||||
shapeModule.radiusThickness = 1.0f - (radiusThickness / shapeModule.radius);
|
||||
}
|
||||
|
||||
// Sphere
|
||||
Handles.color = s_GizmoColor;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
//float radius = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, false, shapeModule.arc);
|
||||
float radius = Handles.RadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, false);
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Sphere Handle Change");
|
||||
shapeModule.radius = radius;
|
||||
}
|
||||
|
||||
// Texture
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.identity, Vector3.one * shapeModule.radius * 2.0f);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_SphereMesh, false, s_SphereTextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Circle)
|
||||
{
|
||||
// Thickness
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
_arcHandle.angle = shapeModule.arc;
|
||||
_arcHandle.radius = shapeModule.radius * (1.0f - shapeModule.radiusThickness);
|
||||
_arcHandle.SetColorWithRadiusHandle (s_ShapeGizmoThicknessTint, 0f);
|
||||
_arcHandle.angleHandleColor = Color.clear;
|
||||
|
||||
using (new Handles.DrawingScope (Handles.matrix * s_ArcHandleOffsetMatrix))
|
||||
_arcHandle.DrawHandle ();
|
||||
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Circle Thickness Handle Change");
|
||||
shapeModule.radiusThickness = 1.0f - (_arcHandle.radius / shapeModule.radius);
|
||||
}
|
||||
|
||||
// Circle
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
_arcHandle.radius = shapeModule.radius;
|
||||
_arcHandle.SetColorWithRadiusHandle (Color.white, 0f);
|
||||
|
||||
using (new Handles.DrawingScope (Handles.matrix * s_ArcHandleOffsetMatrix))
|
||||
_arcHandle.DrawHandle ();
|
||||
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Circle Handle Change");
|
||||
shapeModule.radius = _arcHandle.radius;
|
||||
shapeModule.arc = _arcHandle.angle;
|
||||
}
|
||||
|
||||
// Texture
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.Euler (90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Hemisphere)
|
||||
{
|
||||
// Thickness
|
||||
Handles.color *= s_ShapeGizmoThicknessTint;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
//float radiusThickness = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), true, shapeModule.arc);
|
||||
//float radiusThickness = Call<float> (typeof (Handles), "DoSimpleRadiusHandle", Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), true, shapeModule.arc);
|
||||
float radiusThickness = Handles.RadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), true);
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Hemisphere Thickness Handle Change");
|
||||
shapeModule.radiusThickness = 1.0f - (radiusThickness / shapeModule.radius);
|
||||
}
|
||||
|
||||
// Hemisphere
|
||||
Handles.color = s_GizmoColor;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
//float radius = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, true, shapeModule.arc);
|
||||
float radius = Handles.RadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, true);
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Hemisphere Handle Change");
|
||||
shapeModule.radius = radius;
|
||||
}
|
||||
|
||||
// Texture
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.identity, Vector3.one * shapeModule.radius * 2.0f);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_HemisphereMesh, false, s_SphereTextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Cone)
|
||||
{
|
||||
// Thickness
|
||||
Handles.color *= s_ShapeGizmoThicknessTint;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
float angleThickness = Mathf.Lerp (shapeModule.angle, 0.0f, shapeModule.radiusThickness);
|
||||
Vector3 radiusThicknessAngleRange = new Vector3 (shapeModule.radius * (1.0f - shapeModule.radiusThickness), angleThickness, mainModule.startSpeedMultiplier);
|
||||
//radiusThicknessAngleRange = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusThicknessAngleRange, Handles.ConeHandles.Radius);
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
radiusThicknessAngleRange = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleRange, 1);
|
||||
#else
|
||||
radiusThicknessAngleRange = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleRange);
|
||||
#endif
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Cone Thickness Handle Change");
|
||||
shapeModule.radiusThickness = 1.0f - (radiusThicknessAngleRange.x / shapeModule.radius);
|
||||
}
|
||||
|
||||
// Cone
|
||||
Handles.color = s_GizmoColor;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
Vector3 radiusAngleRange = new Vector3 (shapeModule.radius, shapeModule.angle, mainModule.startSpeedMultiplier);
|
||||
//radiusAngleRange = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusAngleRange);
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
radiusAngleRange = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleRange, 7);
|
||||
#else
|
||||
radiusAngleRange = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleRange);
|
||||
#endif
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Cone Handle Change");
|
||||
shapeModule.radius = radiusAngleRange.x;
|
||||
shapeModule.angle = radiusAngleRange.y;
|
||||
mainModule.startSpeedMultiplier = radiusAngleRange.z;
|
||||
}
|
||||
|
||||
// Texture
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.Euler (90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.ConeVolume)
|
||||
{
|
||||
// Thickness
|
||||
Handles.color *= s_ShapeGizmoThicknessTint;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
float angleThickness = Mathf.Lerp (shapeModule.angle, 0.0f, shapeModule.radiusThickness);
|
||||
Vector3 radiusThicknessAngleLength = new Vector3 (shapeModule.radius * (1.0f - shapeModule.radiusThickness), angleThickness, shapeModule.length);
|
||||
//radiusThicknessAngleLength = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusThicknessAngleLength, Handles.ConeHandles.Radius);
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
radiusThicknessAngleLength = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleLength, 1);
|
||||
#else
|
||||
radiusThicknessAngleLength = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleLength);
|
||||
#endif
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Cone Volume Thickness Handle Change");
|
||||
shapeModule.radiusThickness = 1.0f - (radiusThicknessAngleLength.x / shapeModule.radius);
|
||||
}
|
||||
|
||||
// Cone
|
||||
Handles.color = s_GizmoColor;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
Vector3 radiusAngleLength = new Vector3 (shapeModule.radius, shapeModule.angle, shapeModule.length);
|
||||
//radiusAngleLength = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusAngleLength);
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
radiusAngleLength = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleLength, 7);
|
||||
#else
|
||||
radiusAngleLength = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleLength);
|
||||
#endif
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Cone Volume Handle Change");
|
||||
shapeModule.radius = radiusAngleLength.x;
|
||||
shapeModule.angle = radiusAngleLength.y;
|
||||
shapeModule.length = radiusAngleLength.z;
|
||||
}
|
||||
|
||||
// Texture
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.Euler (90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Box || type == ParticleSystemShapeType.BoxShell || type == ParticleSystemShapeType.BoxEdge)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
_boxBoundsHandle.center = Vector3.zero;
|
||||
_boxBoundsHandle.size = shapeModule.scale;
|
||||
_boxBoundsHandle.DrawHandle ();
|
||||
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Box Handle Change");
|
||||
shapeModule.scale = _boxBoundsHandle.size;
|
||||
}
|
||||
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (new Vector3 (0.0f, 0.0f, -m_BoxBoundsHandle.size.z * 0.5f), Quaternion.identity, m_BoxBoundsHandle.size);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_QuadMesh, true, s_TextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Donut)
|
||||
{
|
||||
// Radius
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
_arcHandle.radius = shapeModule.radius;
|
||||
_arcHandle.angle = shapeModule.arc;
|
||||
_arcHandle.SetColorWithRadiusHandle (Color.white, 0f);
|
||||
_arcHandle.wireframeColor = Color.clear;
|
||||
|
||||
using (new Handles.DrawingScope (Handles.matrix * s_ArcHandleOffsetMatrix))
|
||||
_arcHandle.DrawHandle ();
|
||||
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Donut Handle Change");
|
||||
shapeModule.radius = _arcHandle.radius;
|
||||
shapeModule.arc = _arcHandle.angle;
|
||||
}
|
||||
|
||||
// Donut extents
|
||||
using (new Handles.DrawingScope (Handles.matrix * s_ArcHandleOffsetMatrix))
|
||||
{
|
||||
float excessAngle = shapeModule.arc % 360f;
|
||||
float angle = Mathf.Abs (shapeModule.arc) >= 360f ? 360f : excessAngle;
|
||||
|
||||
Handles.DrawWireArc (new Vector3 (0.0f, shapeModule.donutRadius, 0.0f), Vector3.up, Vector3.forward, angle, shapeModule.radius);
|
||||
Handles.DrawWireArc (new Vector3 (0.0f, -shapeModule.donutRadius, 0.0f), Vector3.up, Vector3.forward, angle, shapeModule.radius);
|
||||
Handles.DrawWireArc (Vector3.zero, Vector3.up, Vector3.forward, angle, shapeModule.radius + shapeModule.donutRadius);
|
||||
Handles.DrawWireArc (Vector3.zero, Vector3.up, Vector3.forward, angle, shapeModule.radius - shapeModule.donutRadius);
|
||||
|
||||
if (shapeModule.arc != 360.0f)
|
||||
{
|
||||
Quaternion arcRotation = Quaternion.AngleAxis (shapeModule.arc, Vector3.up);
|
||||
Vector3 capCenter = arcRotation * Vector3.forward * shapeModule.radius;
|
||||
Handles.DrawWireDisc (capCenter, arcRotation * Vector3.right, shapeModule.donutRadius);
|
||||
}
|
||||
}
|
||||
|
||||
// Donut thickness
|
||||
_sphereBoundsHandle.axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y;
|
||||
_sphereBoundsHandle.radius = shapeModule.donutRadius * (1.0f - shapeModule.radiusThickness);
|
||||
_sphereBoundsHandle.center = Vector3.zero;
|
||||
_sphereBoundsHandle.SetColor (s_ShapeGizmoThicknessTint);
|
||||
|
||||
const float handleInterval = 90.0f;
|
||||
int numOuterRadii = Mathf.Max (1, (int)Mathf.Ceil (shapeModule.arc / handleInterval));
|
||||
Matrix4x4 donutRadiusStartMatrix = Matrix4x4.TRS (new Vector3 (shapeModule.radius, 0.0f, 0.0f), Quaternion.Euler (90.0f, 0.0f, 0.0f), Vector3.one);
|
||||
|
||||
for (int i = 0; i < numOuterRadii; i++)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
using (new Handles.DrawingScope (Handles.matrix * (Matrix4x4.Rotate (Quaternion.Euler (0.0f, 0.0f, handleInterval * i)) * donutRadiusStartMatrix)))
|
||||
_sphereBoundsHandle.DrawHandle ();
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Donut Radius Thickness Handle Change");
|
||||
shapeModule.radiusThickness = 1.0f - (_sphereBoundsHandle.radius / shapeModule.donutRadius);
|
||||
}
|
||||
}
|
||||
|
||||
// Donut radius
|
||||
_sphereBoundsHandle.radius = shapeModule.donutRadius;
|
||||
_sphereBoundsHandle.SetColor (Color.white);
|
||||
|
||||
for (int i = 0; i < numOuterRadii; i++)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
using (new Handles.DrawingScope (Handles.matrix * (Matrix4x4.Rotate (Quaternion.Euler (0.0f, 0.0f, handleInterval * i)) * donutRadiusStartMatrix)))
|
||||
_sphereBoundsHandle.DrawHandle ();
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Donut Radius Handle Change");
|
||||
shapeModule.donutRadius = _sphereBoundsHandle.radius;
|
||||
}
|
||||
}
|
||||
|
||||
// Texture
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (new Vector3 (shapeModule.radius, 0.0f, 0.0f), Quaternion.Euler (180.0f, 0.0f, 180.0f), Vector3.one * shapeModule.donutRadius * 2.0f);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.SingleSidedEdge)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
//float radius = Handles.DoSimpleEdgeHandle (Quaternion.identity, Vector3.zero, shapeModule.radius);
|
||||
float radius = Call<float> (typeof (Handles), "DoSimpleEdgeHandle", Quaternion.identity, Vector3.zero, shapeModule.radius);
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Edge Handle Change");
|
||||
shapeModule.radius = radius;
|
||||
}
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Mesh)
|
||||
{
|
||||
Mesh mesh = shapeModule.mesh;
|
||||
if (mesh)
|
||||
{
|
||||
bool orgWireframeMode = GL.wireframe;
|
||||
GL.wireframe = true;
|
||||
s_Material.SetPass (0);
|
||||
Graphics.DrawMeshNow (mesh, transformMatrix);
|
||||
GL.wireframe = orgWireframeMode;
|
||||
|
||||
//OnSceneViewTextureGUI (shapeModule, mesh, false, s_TextureMaterial, transformMatrix);
|
||||
}
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Rectangle)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
_boxBoundsHandle.center = Vector3.zero;
|
||||
_boxBoundsHandle.size = new Vector3 (shapeModule.scale.x, shapeModule.scale.y, 0.0f);
|
||||
_boxBoundsHandle.DrawHandle ();
|
||||
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Rectangle Handle Change");
|
||||
shapeModule.scale = new Vector3 (_boxBoundsHandle.size.x, _boxBoundsHandle.size.y, 0.0f);
|
||||
}
|
||||
|
||||
//OnSceneViewTextureGUI (shapeModule, s_QuadMesh, true, s_TextureMaterial, transformMatrix * Matrix4x4.Scale (m_BoxBoundsHandle.size));
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Sprite)
|
||||
{
|
||||
Sprite sprite = shapeModule.sprite;
|
||||
if (sprite)
|
||||
{
|
||||
if (!_spriteMesh)
|
||||
{
|
||||
_spriteMesh = new Mesh ();
|
||||
_spriteMesh.name = "ParticleSpritePreview";
|
||||
_spriteMesh.hideFlags |= HideFlags.HideAndDontSave;
|
||||
}
|
||||
|
||||
_spriteMesh.vertices = Array.ConvertAll (sprite.vertices, i => (Vector3)i);
|
||||
_spriteMesh.uv = sprite.uv;
|
||||
_spriteMesh.triangles = Array.ConvertAll (sprite.triangles, i => (int)i);
|
||||
|
||||
bool orgWireframeMode = GL.wireframe;
|
||||
GL.wireframe = true;
|
||||
s_Material.SetPass (0);
|
||||
Graphics.DrawMeshNow (_spriteMesh, transformMatrix);
|
||||
GL.wireframe = orgWireframeMode;
|
||||
|
||||
//OnSceneViewTextureGUI (shapeModule, m_SpriteMesh, false, s_TextureMaterial, transformMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
Handles.color = origCol;
|
||||
Handles.matrix = orgMatrix;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Editor/UIParticleEditor.cs.meta
Normal file
11
Scripts/Editor/UIParticleEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37cdd12f98487483aba53394d2174e31
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user