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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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refactor: apply refactor
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@@ -1,3 +1,11 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.UI;
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#if UNITY_2021_2_OR_NEWER
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using UnityEditor.Overlays;
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#else
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@@ -8,17 +16,6 @@ using UnityEditor.SceneManagement;
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#elif UNITY_2018_3_OR_NEWER
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using UnityEditor.Experimental.SceneManagement;
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#endif
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using Coffee.UIParticleExtensions;
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.UI;
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using Object = UnityEngine.Object;
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namespace Coffee.UIExtensions
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{
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@@ -29,9 +26,9 @@ namespace Coffee.UIExtensions
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#if UNITY_2021_2_OR_NEWER
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#if UNITY_2022_1_OR_NEWER
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[Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true,
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defaultDockPosition = DockPosition.Bottom,
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defaultDockZone = DockZone.Floating,
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defaultLayout = Layout.Panel)]
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defaultDockPosition = DockPosition.Bottom,
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defaultDockZone = DockZone.Floating,
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defaultLayout = Layout.Panel)]
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#else
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[Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true)]
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#endif
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