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refactor: apply refactor
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using UnityEngine;
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namespace Coffee.UIExtensions
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@@ -19,10 +19,7 @@ namespace Coffee.UIExtensions
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[SerializeField] private ShaderPropertyType m_Type = ShaderPropertyType.Vector;
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public int id { get; private set; }
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public ShaderPropertyType type
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{
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get { return m_Type; }
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}
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public ShaderPropertyType type => m_Type;
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void ISerializationCallbackReceiver.OnBeforeSerialize()
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{
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