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feat: add fields located outside the Properties block in the shader as Animatable Properties
close #399
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@@ -69,6 +69,8 @@ MonoBehaviour:
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m_AnimatableProperties:
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- m_Name: _MainTex_ST
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m_Type: 1
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- m_Name: _Color2
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m_Type: 103
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m_Particles:
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- {fileID: 198637387440798640}
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m_MeshSharing: 0
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@@ -88,6 +90,7 @@ GameObject:
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- component: {fileID: 199176884810573912}
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- component: {fileID: 222047182059782320}
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- component: {fileID: 95475093951880840}
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- component: {fileID: 3543952012814938654}
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m_Layer: 0
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m_Name: UvAnimParticle
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m_TagString: Untagged
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@@ -4864,3 +4867,21 @@ Animator:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!114 &3543952012814938654
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1349193913114882}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: da4c2e90ecd3d4dd4a520099c08cf493, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_PropertyName: _Color2
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m_Colors:
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- {r: 1, g: 0, b: 0, a: 1}
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- {r: 0, g: 1, b: 0, a: 1}
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- {r: 0, g: 0, b: 1, a: 1}
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- {r: 1, g: 0.92156863, b: 0.015686275, a: 1}
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