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docs: update doc
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README.md
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README.md
@@ -364,33 +364,39 @@ You can adjust the project-wide settings for `UI Particle`. (`Edit > Project Set
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### 🔍 FAQ: Why Are My UIParticles Not Displayed Correctly?
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See [this issue](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/270).
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If `ParticleSystem` alone displays particles correctly but `UIParticle` does not, please check the following points:
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- [Shader Limitation](#shader-limitation)
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- `UIParticle` does not support all built-in shaders except for `UI/Default`.
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- [Shader Limitation](https://github.com/mob-sakai/ParticleEffectForUGUI#shader-limitation)
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- Most cases can be solved by using `UI/Additive` or `UI/Default`.
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- Particles are not masked
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- `UIParticle` is maskable.
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- Use maskable/clipable shader (such as `UI/Additive` or `UI/Default`)
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- Set `Mask` or `RectMask2D` component properly.
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- [Use maskable/clipable shader](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component) (such
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as `UI/Additive` or `UI/Default`)
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- Particles are too small
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- If particles are small enough, they will not appear on the screen.
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- Increase the `Scale` value.
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- If you don't want to change the apparent size depending on the resolution, try the `Auto Scaling` option.
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- Particles are too many
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- No more than 65535 vertices can be displayed (for mesh combination limitations).
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- Please set `Emission` module and `Max Particles` of ParticleSystem properly.
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- Please set `Emission` module and `Max Particles` of `ParticleSystem` properly.
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- Particles are emitted off-screen.
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- When `Position Mode = Relative`, particles are emitted from the scaled position of the ParticleSystem, not from
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the screen point of the ParticleSystem.
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- Place the ParticleSystem in the proper position or try `Position Mode = Absolute`.
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- When `Position Mode = Relative`, particles are emitted from the scaled position of the `ParticleSystem`, not from
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the screen point of the `ParticleSystem`.
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- Place the `ParticleSystem` in the proper position or try `Position Mode = Absolute`.
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- Attaching `UIParticle` to the same object as `ParticleSystem`
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- `Transform.localScale` will be overridden by the `Auto Scaling` option.
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- It is recommended to place `ParticleSystem` under `UIParticle`.
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- If `Transform.localScale` contains 0, rendering will be skipped.
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- If you are using `Shape` module, please check whether the scale includes 0.
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- Displayed particles are in the correct position but too large/too small
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- Adjust `ParticleSystem.renderer.Min/MaxParticleSize`.
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- If `Trails.RibbonCount` is greater than 1, the following error occurs frequently.
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- `Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 660, VertexCount: 222`
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- Adding a `UIParticle` to the parent is the recommended setup rather than attaching it directly to the `ParticleSystem`.
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- When using `ParticleSystem.emission.rateOverDistance`, it is recommended to move the transform of `UIParticle` rather than the `ParticleSystem`.
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- (v4.13.0, v5.0.0-preview.18) Try changing the `Default View Size For Baking` setting under `ProjectSettings > UI > UI Particle` to a value such as 100 or 1000.
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<br>
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