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3.0.0-preview.8
# [3.0.0-preview.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.7...v3.0.0-preview.8) (2020-03-03) ### Bug Fixes * abnormal Mesh Bounds with Particle Trails ([518a749](518a749710)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61) * multiple UIParticleOverlayCamera in scene ([3f09395](3f093958b3)), closes [#73](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/73)
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@@ -381,11 +381,13 @@ namespace Coffee.UIExtensions
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}
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Profiler.EndSample();
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// Editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh
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// #69: Editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh
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if (_renderer.renderMode == ParticleSystemRenderMode.Mesh && !_renderer.mesh)
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{
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return;
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}
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// #61: When ParticleSystem.RenderMode=None, an error occurs
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if (_renderer.renderMode == ParticleSystemRenderMode.None)
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return;
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Profiler.BeginSample("Make Matrix");
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ParticleSystem.MainModule main = m_ParticleSystem.main;
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