3.0.0-preview.8

# [3.0.0-preview.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.7...v3.0.0-preview.8) (2020-03-03)

### Bug Fixes

* abnormal Mesh Bounds with Particle Trails ([518a749](518a749710)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)
* multiple UIParticleOverlayCamera in scene ([3f09395](3f093958b3)), closes [#73](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/73)
This commit is contained in:
semantic-release-bot
2020-03-03 09:48:14 +00:00
parent 8cd1b9e46b
commit c5ff121b35
4 changed files with 23 additions and 4 deletions

View File

@@ -381,11 +381,13 @@ namespace Coffee.UIExtensions
}
Profiler.EndSample();
// Editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh
// #69: Editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh
if (_renderer.renderMode == ParticleSystemRenderMode.Mesh && !_renderer.mesh)
{
return;
}
// #61: When ParticleSystem.RenderMode=None, an error occurs
if (_renderer.renderMode == ParticleSystemRenderMode.None)
return;
Profiler.BeginSample("Make Matrix");
ParticleSystem.MainModule main = m_ParticleSystem.main;