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fix: generated baking-camera object remains in the prefab or scene (again)
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@@ -602,10 +602,7 @@ namespace Coffee.UIExtensions
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// Create baking camera.
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// Create baking camera.
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if (!_bakeCamera)
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if (!_bakeCamera)
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{
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{
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var go = new GameObject("[generated] UIParticle BakingCamera")
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var go = new GameObject("[generated] UIParticle BakingCamera");
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{
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hideFlags = HideFlags.HideAndDontSave
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};
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go.SetActive(false);
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go.SetActive(false);
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go.transform.SetParent(transform, false);
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go.transform.SetParent(transform, false);
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_bakeCamera = go.AddComponent<Camera>();
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_bakeCamera = go.AddComponent<Camera>();
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@@ -624,6 +621,9 @@ namespace Coffee.UIExtensions
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_bakeCamera.renderingPath = RenderingPath.Forward;
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_bakeCamera.renderingPath = RenderingPath.Forward;
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_bakeCamera.useOcclusionCulling = false;
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_bakeCamera.useOcclusionCulling = false;
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_bakeCamera.gameObject.SetActive(false);
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_bakeCamera.gameObject.hideFlags = HideFlags.HideAndDontSave;
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return _bakeCamera;
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return _bakeCamera;
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}
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}
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}
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}
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