diff --git a/README.md b/README.md
index 5e7db7f..e670f52 100644
--- a/README.md
+++ b/README.md
@@ -195,6 +195,10 @@ and z-position.
2. Adjust the ParticleSystem as you like.

+> [!Tips]
+> Adding a `UIParticle` to the parent is the recommended setup rather than attaching it directly to the `ParticleSystem`.
+> When using `ParticleSystem.emission.rateOverDistance`, it is recommended to move the transform of `UIParticle` rather than the `ParticleSystem`.
+
### Usage with Your Existing ParticleSystem Prefab
@@ -260,9 +264,19 @@ uiParticle.Stop();
### Project Settings
-
+You can adjust the project-wide settings for `UI Particle`. (`Edit > Project Settings > UI > UI Particle`)
-- Click `Edit > Project Settings` to open the Project Settings window and then select `UI > UI Particle` category.
+
+
+#### Settings
+
+- **Enable Linear To Gamma**: Automatically correct the color space of the mesh.
+
+#### Editor
+
+- **Hide Generated Component**: Automatically hide the generated `UIParticleRenderer` component and `UIParticle BakingCamera`.
+
+- **Preview On Select**: When selecting UIParticle, a temporary ParticleSystem is generated for preview.
diff --git a/Runtime/UIParticleProjectSettings.cs b/Runtime/UIParticleProjectSettings.cs
index 3bd96c2..3b61337 100644
--- a/Runtime/UIParticleProjectSettings.cs
+++ b/Runtime/UIParticleProjectSettings.cs
@@ -2,6 +2,7 @@
using Coffee.UIParticleInternal;
using UnityEditor;
using UnityEngine;
+using UnityEngine.Serialization;
namespace Coffee.UIExtensions
{
@@ -9,12 +10,14 @@ namespace Coffee.UIExtensions
{
[Header("Setting")]
[SerializeField]
- internal bool m_EnableLinearToGamma = true;
+ [Tooltip("Automatically correct the color space of the mesh.")]
+ [FormerlySerializedAs("m_EnableLinearToGamma")]
+ private bool m_AutoColorCorrection = true;
- public static bool enableLinearToGamma
+ public static bool autoColorCorrection
{
- get => instance.m_EnableLinearToGamma;
- set => instance.m_EnableLinearToGamma = value;
+ get => instance.m_AutoColorCorrection;
+ set => instance.m_AutoColorCorrection = value;
}
diff --git a/Runtime/UIParticleRenderer.cs b/Runtime/UIParticleRenderer.cs
index f6c0162..a26c562 100644
--- a/Runtime/UIParticleRenderer.cs
+++ b/Runtime/UIParticleRenderer.cs
@@ -444,7 +444,7 @@ namespace Coffee.UIExtensions
_lastBounds = bounds;
// Convert linear color to gamma color.
- if (UIParticleProjectSettings.enableLinearToGamma && canvas.ShouldGammaToLinearInMesh())
+ if (UIParticleProjectSettings.autoColorCorrection && canvas.ShouldGammaToLinearInMesh())
{
workerMesh.LinearToGamma();
}