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fix: rename UIParticleProjectSettings.enableLinearToGamma to autoColorCorrection
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18
README.md
18
README.md
@@ -195,6 +195,10 @@ and z-position.
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2. Adjust the ParticleSystem as you like.
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> [!Tips]
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> Adding a `UIParticle` to the parent is the recommended setup rather than attaching it directly to the `ParticleSystem`.
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> When using `ParticleSystem.emission.rateOverDistance`, it is recommended to move the transform of `UIParticle` rather than the `ParticleSystem`.
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<br>
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### Usage with Your Existing ParticleSystem Prefab
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@@ -260,9 +264,19 @@ uiParticle.Stop();
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### Project Settings
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You can adjust the project-wide settings for `UI Particle`. (`Edit > Project Settings > UI > UI Particle`)
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- Click `Edit > Project Settings` to open the Project Settings window and then select `UI > UI Particle` category.
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#### Settings
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- **Enable Linear To Gamma**: Automatically correct the color space of the mesh.
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#### Editor
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- **Hide Generated Component**: Automatically hide the generated `UIParticleRenderer` component and `UIParticle BakingCamera`.
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- **Preview On Select**: When selecting UIParticle, a temporary ParticleSystem is generated for preview.
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<br><br>
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