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fix: rename UIParticleProjectSettings.enableLinearToGamma to autoColorCorrection
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18
README.md
18
README.md
@@ -195,6 +195,10 @@ and z-position.
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2. Adjust the ParticleSystem as you like.
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> [!Tips]
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> Adding a `UIParticle` to the parent is the recommended setup rather than attaching it directly to the `ParticleSystem`.
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> When using `ParticleSystem.emission.rateOverDistance`, it is recommended to move the transform of `UIParticle` rather than the `ParticleSystem`.
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<br>
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### Usage with Your Existing ParticleSystem Prefab
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@@ -260,9 +264,19 @@ uiParticle.Stop();
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### Project Settings
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You can adjust the project-wide settings for `UI Particle`. (`Edit > Project Settings > UI > UI Particle`)
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- Click `Edit > Project Settings` to open the Project Settings window and then select `UI > UI Particle` category.
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#### Settings
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- **Enable Linear To Gamma**: Automatically correct the color space of the mesh.
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#### Editor
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- **Hide Generated Component**: Automatically hide the generated `UIParticleRenderer` component and `UIParticle BakingCamera`.
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- **Preview On Select**: When selecting UIParticle, a temporary ParticleSystem is generated for preview.
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<br><br>
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@@ -2,6 +2,7 @@
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using Coffee.UIParticleInternal;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Coffee.UIExtensions
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{
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@@ -9,12 +10,14 @@ namespace Coffee.UIExtensions
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{
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[Header("Setting")]
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[SerializeField]
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internal bool m_EnableLinearToGamma = true;
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[Tooltip("Automatically correct the color space of the mesh.")]
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[FormerlySerializedAs("m_EnableLinearToGamma")]
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private bool m_AutoColorCorrection = true;
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public static bool enableLinearToGamma
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public static bool autoColorCorrection
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{
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get => instance.m_EnableLinearToGamma;
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set => instance.m_EnableLinearToGamma = value;
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get => instance.m_AutoColorCorrection;
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set => instance.m_AutoColorCorrection = value;
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}
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@@ -444,7 +444,7 @@ namespace Coffee.UIExtensions
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_lastBounds = bounds;
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// Convert linear color to gamma color.
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if (UIParticleProjectSettings.enableLinearToGamma && canvas.ShouldGammaToLinearInMesh())
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if (UIParticleProjectSettings.autoColorCorrection && canvas.ShouldGammaToLinearInMesh())
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{
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workerMesh.LinearToGamma();
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}
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