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Update demo
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98
Demo/UIParticle_Demo_FireExplosion.mat
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98
Demo/UIParticle_Demo_FireExplosion.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: UIParticle_Demo_FireExplosion
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m_Shader: {fileID: 10721, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _ALPHABLEND_ON _EMISSION _FADING_ON _REQUIRE_UV2
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 2800000, guid: 59459fa5f4874d34c8a955afad00260b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 59459fa5f4874d34c8a955afad00260b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BlendOp: 0
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- _BumpScale: 1
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- _CameraFadingEnabled: 0
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- _CameraFarFadeDistance: 2
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- _CameraNearFadeDistance: 1
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- _ColorMode: 0
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DistortionBlend: 0.5
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- _DistortionEnabled: 0
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- _DistortionStrength: 1
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- _DistortionStrengthScaled: 0
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- _DstBlend: 10
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- _EmissionEnabled: 1
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- _FlipbookMode: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _InvFade: 1
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- _LightingEnabled: 0
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- _Metallic: 0
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- _Mode: 2
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SoftParticlesEnabled: 1
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- _SoftParticlesFarFadeDistance: 4
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- _SoftParticlesNearFadeDistance: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 5
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- _UVSec: 0
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- _ZWrite: 0
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m_Colors:
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 1.4980392, g: 1.4980392, b: 1.4980392, a: 1}
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- _ColorAddSubDiff: {r: -1, g: 1, b: 0, a: 0}
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- _EmisColor: {r: 0.2, g: 0.2, b: 0.2, a: 0}
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- _EmissionColor: {r: 2.9960785, g: 0.972549, b: 0.36078432, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0.25, b: 0, a: 0}
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- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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