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fix: support "disable domain reload" on Unity 6.6 or later
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Coffee.UIParticleInternal
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@@ -9,6 +10,7 @@ namespace Coffee.UIParticleInternal
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private static readonly Dictionary<Type, IFrameCache> s_Caches = new Dictionary<Type, IFrameCache>();
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#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
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[InitializeOnLoadMethod]
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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#elif UNITY_EDITOR
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[InitializeOnLoadMethod]
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